Gobel, Stefan.
Overview
Works: | 1 works in 4 publications in 1 languages |
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Titles
Games for training, education, health and sports = 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014 : proceedings /
by:
Gobel, Stefan.; Workshop on the Preservation of Stability under Discretization ((2001 :); Wiemeyer, Josef.; SpringerLink (Online service)
(Language materials, printed)
Serious games = 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023 : proceedings /
by:
Gobel, Stefan.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service); Haahr, Mads.; Rojas-Salazar, Alberto.
(Language materials, printed)
E-learning and games for training, education, health and sports = 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012 : proceedings /
by:
SpringerLink (Online service); Workshop on the Preservation of Stability under Discretization ((2001 :); Gobel, Stefan.
(Language materials, printed)
Serious games = 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /
by:
Gobel, Stefan.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service)
(Language materials, printed)
Technologies for interactive digital storytelling and entertainment = second international conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004 : proceedings /
by:
Gobel, Stefan.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service)
(Language materials, printed)
Subjects
Image Processing and Computer Vision.
Digital storytelling
Computers and Education.
Computer Science.
Literature and technology
Information Systems Applications (incl. Internet)
Interactive multimedia
Computer and Information Systems Applications.
Computer-assisted instruction
Artificial Intelligence (incl. Robotics)
Game theory
Personal Computing.
Multimedia Information Systems.
Computer Appl. in Social and Behavioral Sciences.
Educational games
Computer Graphics.
Educational technology
User Interfaces and Human Computer Interaction.
Storytelling
Computer games
Video games
Computer Imaging, Vision, Pattern Recognition and Graphics.