語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Serious games = 4th Joint Internatio...
~
Workshop on the Preservation of Stability under Discretization ((2001 :)
Serious games = 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Serious games/ edited by Stefan Gobel ... [et al.].
其他題名:
4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /
其他題名:
JCSG 2018
其他作者:
Gobel, Stefan.
團體作者:
Workshop on the Preservation of Stability under Discretization
出版者:
Cham :Springer International Publishing : : 2018.,
面頁冊數:
xii, 296 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
標題:
Computer games - Congresses. - Design -
電子資源:
https://doi.org/10.1007/978-3-030-02762-9
ISBN:
9783030027629
Serious games = 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /
Serious games
4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /[electronic resource] :JCSG 2018edited by Stefan Gobel ... [et al.]. - Cham :Springer International Publishing :2018. - xii, 296 p. :ill., digital ;24 cm. - Lecture notes in computer science,112430302-9743 ;. - Lecture notes in computer science ;6140..
Invited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game „Composites Cup on Tortuga" with the Support of "Kraken" -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals' variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development - Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife - Exergames and smart textiles to promote Energy-related Behaviours among Adolescents.
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.
ISBN: 9783030027629
Standard No.: 10.1007/978-3-030-02762-9doiSubjects--Topical Terms:
881956
Computer games
--Design--Congresses.
LC Class. No.: QA76.76.C672 / J65 2018
Dewey Class. No.: 794.81
Serious games = 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /
LDR
:04346nam a2200361 a 4500
001
929612
003
DE-He213
005
20181024190219.0
006
m d
007
cr nn 008maaau
008
190626s2018 gw s 0 eng d
020
$a
9783030027629
$q
(electronic bk.)
020
$a
9783030027612
$q
(paper)
024
7
$a
10.1007/978-3-030-02762-9
$2
doi
035
$a
978-3-030-02762-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
$b
J65 2018
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
072
7
$a
UYZG
$2
thema
082
0 4
$a
794.81
$2
23
090
$a
QA76.76.C672
$b
J42 2018
111
2
$a
Workshop on the Preservation of Stability under Discretization
$d
(2001 :
$c
Fort Collins, Colo.)
$3
527686
245
1 0
$a
Serious games
$h
[electronic resource] :
$b
4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018 : proceedings /
$c
edited by Stefan Gobel ... [et al.].
246
3
$a
JCSG 2018
260
$a
Cham :
$c
2018.
$b
Springer International Publishing :
$b
Imprint: Springer,
300
$a
xii, 296 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes in computer science,
$x
0302-9743 ;
$v
11243
490
1
$a
Information systems and applications, incl. internet/web, and HCI
505
0
$a
Invited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game „Composites Cup on Tortuga" with the Support of "Kraken" -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals' variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development - Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife - Exergames and smart textiles to promote Energy-related Behaviours among Adolescents.
520
$a
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.
650
0
$a
Computer games
$x
Design
$v
Congresses.
$3
881956
650
0
$a
Educational games
$v
Congresses.
$3
681011
$3
737837
650
0
$a
Game theory
$v
Congresses.
$3
676701
$3
733622
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
2 4
$a
Image Processing and Computer Vision.
$3
670819
650
2 4
$a
Computer Graphics.
$3
669895
650
2 4
$a
Artificial Intelligence (incl. Robotics)
$3
593924
650
2 4
$a
Computers and Education.
$3
669806
650
2 4
$a
Computer Appl. in Social and Behavioral Sciences.
$3
669920
700
1
$a
Gobel, Stefan.
$3
883203
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
830
0
$a
Lecture notes in computer science ;
$v
6140.
$3
744199
830
0
$a
Information systems and applications, incl. internet/web, and HCI.
$3
1208311
856
4 0
$u
https://doi.org/10.1007/978-3-030-02762-9
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入