Togelius, Julian.
Overview
| Works: | 1 works in 2 publications in 1 languages | |
|---|---|---|
Titles
Artificial intelligence and games
by:
SpringerLink (Online service); Togelius, Julian.; Yannakakis, Georgios N.
(Language materials, printed)
Procedural content generation in games
by:
Nelson, Mark J.; Shaker, Noor.; SpringerLink (Online service); Togelius, Julian.
(Language materials, printed)
Computer Games = Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers /
by:
Schiffel, Stephan.; Winands, Mark H.M.; Thielscher, Michael.; Cazenave, Tristan.; SpringerLink (Online service); Edelkamp, Stefan.; Togelius, Julian.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Artificial Intelligence and Games
by:
Togelius, Julian.; Yannakakis, Georgios N.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Procedural Content Generation in Games
by:
Nelson, Mark J.; Shaker, Noor.; SpringerLink (Online service); Togelius, Julian.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Subjects
Game Development.
Computer science—Mathematics.
Artificial intelligence.
Computer Appl. in Arts and Humanities.
Theory of Computation.
Mathematics of Computing.
Computer Science.
Computational intelligence.
Artificial Intelligence (incl. Robotics)
Application software.
User interfaces (Computer systems).
Personal computers.
Computer games—Programming.
Artificial Intelligence.
Personal Computing.
Computational Intelligence.
Machine Learning.
Electronic games
Media Design.
Natural Language Processing (NLP).
User Interfaces and Human Computer Interaction.
Computers.
Video games
Generators (Computer programs)