語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning iOS AR Game Development = ...
~
Fowler, Allan.
Beginning iOS AR Game Development = Developing Augmented Reality Apps with Unity and C# /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning iOS AR Game Development/ by Allan Fowler.
其他題名:
Developing Augmented Reality Apps with Unity and C# /
作者:
Fowler, Allan.
面頁冊數:
XIII, 244 p. 254 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Apple computer. -
電子資源:
https://doi.org/10.1007/978-1-4842-3618-5
ISBN:
9781484236185
Beginning iOS AR Game Development = Developing Augmented Reality Apps with Unity and C# /
Fowler, Allan.
Beginning iOS AR Game Development
Developing Augmented Reality Apps with Unity and C# /[electronic resource] :by Allan Fowler. - 1st ed. 2019. - XIII, 244 p. 254 illus.online resource.
Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps.
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
ISBN: 9781484236185
Standard No.: 10.1007/978-1-4842-3618-5doiSubjects--Topical Terms:
909025
Apple computer.
LC Class. No.: QA76.8.M3
Dewey Class. No.: 004.165
Beginning iOS AR Game Development = Developing Augmented Reality Apps with Unity and C# /
LDR
:02858nam a22004215i 4500
001
1010993
003
DE-He213
005
20200703135124.0
007
cr nn 008mamaa
008
210106s2019 xxu| s |||| 0|eng d
020
$a
9781484236185
$9
978-1-4842-3618-5
024
7
$a
10.1007/978-1-4842-3618-5
$2
doi
035
$a
978-1-4842-3618-5
050
4
$a
QA76.8.M3
050
4
$a
QA76.774.I67
072
7
$a
UMQ
$2
bicssc
072
7
$a
COM051370
$2
bisacsh
072
7
$a
UMQ
$2
thema
072
7
$a
ULH
$2
thema
082
0 4
$a
004.165
$2
23
100
1
$a
Fowler, Allan.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1197676
245
1 0
$a
Beginning iOS AR Game Development
$h
[electronic resource] :
$b
Developing Augmented Reality Apps with Unity and C# /
$c
by Allan Fowler.
250
$a
1st ed. 2019.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2019.
300
$a
XIII, 244 p. 254 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps.
520
$a
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
650
0
$a
Apple computer.
$3
909025
650
0
$a
Computer games—Programming.
$3
1256819
650
1 4
$a
Apple and iOS.
$3
1115030
650
2 4
$a
Game Development.
$3
1114505
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484236178
776
0 8
$i
Printed edition:
$z
9781484236192
776
0 8
$i
Printed edition:
$z
9781484246672
856
4 0
$u
https://doi.org/10.1007/978-1-4842-3618-5
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入