Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Theorizing Stupid Media = De-Natural...
~
SpringerLink (Online service)
Theorizing Stupid Media = De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Theorizing Stupid Media/ by Aaron Kerner, Julian Hoxter.
Reminder of title:
De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /
Author:
Kerner, Aaron.
other author:
Hoxter, Julian.
Description:
XI, 227 p. 10 illus., 9 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Film genres. -
Online resource:
https://doi.org/10.1007/978-3-030-28176-2
ISBN:
9783030281762
Theorizing Stupid Media = De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /
Kerner, Aaron.
Theorizing Stupid Media
De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /[electronic resource] :by Aaron Kerner, Julian Hoxter. - 1st ed. 2019. - XI, 227 p. 10 illus., 9 illus. in color.online resource.
1.The Stupider the Better -- 2.The Stupid in the Contemporary Hollywood Vernacular: Spectacularly Stupid Transformers -- 3.The Stupid in Genre Fails -- 4.The Stupid as Narrative Dissonance -- 5.The Stupid as Ludonarrative Dissonance -- 6.Conclusion: Well That Was Stupid.
This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized as media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. Each chapter explores different manifestations of the stupid: exemplified in the Transformers franchise the contemporary Hollywood vernacular privileges kinetic qualities over conventional narration, and is often dismissed as being stupid. The stupid is also evident in genre failures. Narrative dissonance, where a story “feels off”, might be perceived as stupid—Adventure Time being a key example. “Ludonarrative dissonance” refers to instances in videogames (e.g., Bioshock) where gameplay seemingly runs counter to the narrative, thus stupefying. The authors take the film Sucker Punch as a concluding exercise, applying the book’s theorization of the stupid. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid! .
ISBN: 9783030281762
Standard No.: 10.1007/978-3-030-28176-2doiSubjects--Topical Terms:
656792
Film genres.
LC Class. No.: PN1995
Dewey Class. No.: 791.436
Theorizing Stupid Media = De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /
LDR
:02786nam a22003975i 4500
001
1011756
003
DE-He213
005
20200703084817.0
007
cr nn 008mamaa
008
210106s2019 gw | s |||| 0|eng d
020
$a
9783030281762
$9
978-3-030-28176-2
024
7
$a
10.1007/978-3-030-28176-2
$2
doi
035
$a
978-3-030-28176-2
050
4
$a
PN1995
072
7
$a
APFN
$2
bicssc
072
7
$a
PER004060
$2
bisacsh
072
7
$a
ATFN
$2
thema
082
0 4
$a
791.436
$2
23
100
1
$a
Kerner, Aaron.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1305960
245
1 0
$a
Theorizing Stupid Media
$h
[electronic resource] :
$b
De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /
$c
by Aaron Kerner, Julian Hoxter.
250
$a
1st ed. 2019.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2019.
300
$a
XI, 227 p. 10 illus., 9 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
1.The Stupider the Better -- 2.The Stupid in the Contemporary Hollywood Vernacular: Spectacularly Stupid Transformers -- 3.The Stupid in Genre Fails -- 4.The Stupid as Narrative Dissonance -- 5.The Stupid as Ludonarrative Dissonance -- 6.Conclusion: Well That Was Stupid.
520
$a
This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized as media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. Each chapter explores different manifestations of the stupid: exemplified in the Transformers franchise the contemporary Hollywood vernacular privileges kinetic qualities over conventional narration, and is often dismissed as being stupid. The stupid is also evident in genre failures. Narrative dissonance, where a story “feels off”, might be perceived as stupid—Adventure Time being a key example. “Ludonarrative dissonance” refers to instances in videogames (e.g., Bioshock) where gameplay seemingly runs counter to the narrative, thus stupefying. The authors take the film Sucker Punch as a concluding exercise, applying the book’s theorization of the stupid. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid! .
650
0
$a
Film genres.
$3
656792
650
0
$a
Popular Culture.
$3
1115695
650
1 4
$a
Genre.
$3
1108142
650
2 4
$a
Popular Culture .
$3
1267872
700
1
$a
Hoxter, Julian.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1305961
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030281755
776
0 8
$i
Printed edition:
$z
9783030281779
776
0 8
$i
Printed edition:
$z
9783030281786
856
4 0
$u
https://doi.org/10.1007/978-3-030-28176-2
912
$a
ZDB-2-LCM
912
$a
ZDB-2-SXL
950
$a
Literature, Cultural and Media Studies (SpringerNature-41173)
950
$a
Literature, Cultural and Media Studies (R0) (SpringerNature-43723)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login