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Serious Games for Enhancing Law Enfo...
~
Akhgar, Babak.
Serious Games for Enhancing Law Enforcement Agencies = From Virtual Reality to Augmented Reality /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Serious Games for Enhancing Law Enforcement Agencies/ edited by Babak Akhgar.
Reminder of title:
From Virtual Reality to Augmented Reality /
other author:
Akhgar, Babak.
Description:
XV, 231 p. 43 illus., 36 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Game Development. -
Online resource:
https://doi.org/10.1007/978-3-030-29926-2
ISBN:
9783030299262
Serious Games for Enhancing Law Enforcement Agencies = From Virtual Reality to Augmented Reality /
Serious Games for Enhancing Law Enforcement Agencies
From Virtual Reality to Augmented Reality /[electronic resource] :edited by Babak Akhgar. - 1st ed. 2019. - XV, 231 p. 43 illus., 36 illus. in color.online resource. - Security Informatics and Law Enforcement,2523-8507. - Security Informatics and Law Enforcement,.
Introduction -- Foundation of Serious Games (SG); Virtual Reality; Augmented Reality; Design and Development of SG; Role VR and AR in Crisis Management; SG for Scenario Planning -- SG Case Studies; SG as LEAs Training Platform; Serious Games Co-Development; Serious Games and LEA’s; Serious Games and First Responders; Business Benefit and ROI on SG; The Future of Serious Games; Conclusion.
This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
ISBN: 9783030299262
Standard No.: 10.1007/978-3-030-29926-2doiSubjects--Topical Terms:
1114505
Game Development.
LC Class. No.: HB144
Dewey Class. No.: 519
Serious Games for Enhancing Law Enforcement Agencies = From Virtual Reality to Augmented Reality /
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Introduction -- Foundation of Serious Games (SG); Virtual Reality; Augmented Reality; Design and Development of SG; Role VR and AR in Crisis Management; SG for Scenario Planning -- SG Case Studies; SG as LEAs Training Platform; Serious Games Co-Development; Serious Games and LEA’s; Serious Games and First Responders; Business Benefit and ROI on SG; The Future of Serious Games; Conclusion.
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This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
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