Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Advances in Human Factors in Wearabl...
~
SpringerLink (Online service)
Advances in Human Factors in Wearable Technologies and Game Design = Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Advances in Human Factors in Wearable Technologies and Game Design/ edited by Tareq Z. Ahram.
Reminder of title:
Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
other author:
Ahram, Tareq Z.
Description:
XV, 437 p. 190 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Biomedical engineering. -
Online resource:
https://doi.org/10.1007/978-3-319-94619-1
ISBN:
9783319946191
Advances in Human Factors in Wearable Technologies and Game Design = Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
Advances in Human Factors in Wearable Technologies and Game Design
Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /[electronic resource] :edited by Tareq Z. Ahram. - 1st ed. 2019. - XV, 437 p. 190 illus.online resource. - Advances in Intelligent Systems and Computing,7952194-5357 ;. - Advances in Intelligent Systems and Computing,335.
The virtual penetrating the physical and the implication for augmented reality head-up displays -- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform -- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks -- Determination of cognitive assistance functions for manual assembly systems -- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill -- Impressions and congruency of pictures and voices of characters in “The Idolmaster” -- Enhancing usability and user experience of children learning by playing games.
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
ISBN: 9783319946191
Standard No.: 10.1007/978-3-319-94619-1doiSubjects--Topical Terms:
588770
Biomedical engineering.
LC Class. No.: R856-857
Dewey Class. No.: 610.28
Advances in Human Factors in Wearable Technologies and Game Design = Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
LDR
:03541nam a22004215i 4500
001
1016416
003
DE-He213
005
20200706030102.0
007
cr nn 008mamaa
008
210106s2019 gw | s |||| 0|eng d
020
$a
9783319946191
$9
978-3-319-94619-1
024
7
$a
10.1007/978-3-319-94619-1
$2
doi
035
$a
978-3-319-94619-1
050
4
$a
R856-857
050
4
$a
HC79.E5
050
4
$a
GE220
072
7
$a
MQW
$2
bicssc
072
7
$a
TEC059000
$2
bisacsh
072
7
$a
MQW
$2
thema
082
0 4
$a
610.28
$2
23
245
1 0
$a
Advances in Human Factors in Wearable Technologies and Game Design
$h
[electronic resource] :
$b
Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
$c
edited by Tareq Z. Ahram.
250
$a
1st ed. 2019.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2019.
300
$a
XV, 437 p. 190 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Advances in Intelligent Systems and Computing,
$x
2194-5357 ;
$v
795
505
0
$a
The virtual penetrating the physical and the implication for augmented reality head-up displays -- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform -- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks -- Determination of cognitive assistance functions for manual assembly systems -- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill -- Impressions and congruency of pictures and voices of characters in “The Idolmaster” -- Enhancing usability and user experience of children learning by playing games.
520
$a
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
650
0
$a
Biomedical engineering.
$3
588770
650
0
$a
User interfaces (Computer systems).
$3
1253526
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
Computational intelligence.
$3
568984
650
1 4
$a
Biomedical Engineering and Bioengineering.
$3
1211019
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
2 4
$a
Artificial Intelligence.
$3
646849
650
2 4
$a
Computational Intelligence.
$3
768837
700
1
$a
Ahram, Tareq Z.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
775690
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783319946184
776
0 8
$i
Printed edition:
$z
9783319946207
830
0
$a
Advances in Intelligent Systems and Computing,
$x
2194-5357 ;
$v
335
$3
1253884
856
4 0
$u
https://doi.org/10.1007/978-3-319-94619-1
912
$a
ZDB-2-ENG
912
$a
ZDB-2-SXE
950
$a
Engineering (SpringerNature-11647)
950
$a
Engineering (R0) (SpringerNature-43712)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login