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Making Smart Cities More Playable = ...
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SpringerLink (Online service)
Making Smart Cities More Playable = Exploring Playable Cities /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Making Smart Cities More Playable/ edited by Anton Nijholt.
Reminder of title:
Exploring Playable Cities /
other author:
Nijholt, Anton.
Description:
XI, 377 p. 124 illus., 119 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computational intelligence. -
Online resource:
https://doi.org/10.1007/978-981-13-9765-3
ISBN:
9789811397653
Making Smart Cities More Playable = Exploring Playable Cities /
Making Smart Cities More Playable
Exploring Playable Cities /[electronic resource] :edited by Anton Nijholt. - 1st ed. 2020. - XI, 377 p. 124 illus., 119 illus. in color.online resource. - Gaming Media and Social Effects,2197-9685. - Gaming Media and Social Effects,.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
ISBN: 9789811397653
Standard No.: 10.1007/978-981-13-9765-3doiSubjects--Topical Terms:
568984
Computational intelligence.
LC Class. No.: Q342
Dewey Class. No.: 006.3
Making Smart Cities More Playable = Exploring Playable Cities /
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