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Video Games and Well-being = Press S...
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Video Games and Well-being = Press Start /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Video Games and Well-being/ edited by Rachel Kowert.
其他題名:
Press Start /
其他作者:
Kowert, Rachel.
面頁冊數:
XVII, 166 p. 1 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Technology and Digital Education. -
電子資源:
https://doi.org/10.1007/978-3-030-32770-5
ISBN:
9783030327705
Video Games and Well-being = Press Start /
Video Games and Well-being
Press Start /[electronic resource] :edited by Rachel Kowert. - 1st ed. 2020. - XVII, 166 p. 1 illus.online resource. - Palgrave Studies in Cyberpsychology. - Palgrave Studies in Cyberpsychology.
Preface; Eve Crevoshay -- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt -- Chapter 2: Press Reset; Chelsea Hughes -- Chapter 3: Explore the Map; Shane Tilton -- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer -- Chapter 5: Forever questing and “gitting gud”; Jamie Madigan -- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly -- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea -- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel -- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap -- Chapter 10: Extra lives; Raffael Boccamazzo -- Chapter 11: Concluding comments; Rachel Kowert.
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
ISBN: 9783030327705
Standard No.: 10.1007/978-3-030-32770-5doiSubjects--Topical Terms:
1104027
Technology and Digital Education.
LC Class. No.: RC466.8
Dewey Class. No.: 616.89
Video Games and Well-being = Press Start /
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Preface; Eve Crevoshay -- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt -- Chapter 2: Press Reset; Chelsea Hughes -- Chapter 3: Explore the Map; Shane Tilton -- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer -- Chapter 5: Forever questing and “gitting gud”; Jamie Madigan -- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly -- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea -- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel -- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap -- Chapter 10: Extra lives; Raffael Boccamazzo -- Chapter 11: Concluding comments; Rachel Kowert.
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