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Exploring C++20 = The Programmer's I...
~
Lischner, Ray.
Exploring C++20 = The Programmer's Introduction to C++ /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Exploring C++20/ by Ray Lischner.
Reminder of title:
The Programmer's Introduction to C++ /
Author:
Lischner, Ray.
Description:
XXXII, 667 p. 14 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Software Engineering/Programming and Operating Systems. -
Online resource:
https://doi.org/10.1007/978-1-4842-5961-0
ISBN:
9781484259610
Exploring C++20 = The Programmer's Introduction to C++ /
Lischner, Ray.
Exploring C++20
The Programmer's Introduction to C++ /[electronic resource] :by Ray Lischner. - 3rd ed. 2020. - XXXII, 667 p. 14 illus.online resource.
Part I: The Basics.-1. Honing your tools -- 2. Reading C++ Code -- 3. Integer Expressions -- 4. Strings -- 5. Simple Input -- 6. Error Messages -- 7. For Loops -- 8. Formatted Output -- 9. Arrays and Vectors -- 10. Algorithms and Ranges -- 11. Increment and Decrement -- 12. Conditions and Logic -- 13. Compound Statements -- 14. Introduction to File I/O -- 15. The Map Data Structure -- 16. Type Synonyms -- 17. Characters -- 18. Character Categories -- 19. Case-Folding -- 20. Writing Functions -- 21. Function Arguments -- 22. Using Ranges -- 23. Using Iterators -- 24. Unnamed Functioins -- 25. Overloading Function Names -- 26. Big and Little Numbers -- 27. Very Big and Very Little Numbers -- 28. Documentation -- 29. Project 1: Body-Mass IndexPart II: Custom Types -- 30. Custom Types -- 31. Overloading Operators -- 32. Custom I/O Operators -- 33. Assignment and Initialization -- 34. Writing Classes -- 35. More About Member Functions -- 36. Access Levels -- 37. Understanding Object-Oriented Programming -- 38. Inheritance -- 39. Virtual Functions -- 40. Classes and Types -- 41. Declarations and Definitions -- 42. Modules -- 43. Old-Fashioned "Modules" -- 44. Function Objects -- 45. Useful Algorithms -- 46. More About Iterators -- 47. Ranges, Views and Adaptors -- 48. Exceptions -- 49. More Operators -- 50. Project 2: Fixed-Point Numbers -- Part III: Generic Programming -- 51. Function Templates -- 52. Class Templates -- 53. Template Specialization -- 54. Partial Template Specialization -- 55. Template Constraints -- 56. Names and Namespaces -- 57. Containers -- 58. Locales and Facets -- 59. International Characters -- 60. TextI/O -- 61. Project3: Currency Type -- Part IV: Real Programming -- 62. Pointers -- 63. Regular Expressions -- 64. Moving Data with Rvalue References -- 65. Smart Pointers -- 66. Files and File Names -- 67. Working with Bits -- 68. Enumerations -- 69. Multiple Inheritance -- 70. Concepts, Traits and Policies -- 71. Names, Namespaces, and Templates -- 72. Overloaded Functions and Operators -- 73. Programming at Compile Time -- 74. Project 4: Calculator.
Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20, it assumes no familiarity with C++ or any other C-based language. Exploring C++20 acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you’ll focus on how to achieve results. By learning a little bit of this and a little of that you’ll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context. In this fully-revised second edition of Exploring C++, you’ll learn how to use the standard library early in the book. Next, you’ll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you’ll start putting the pieces together to create sophisticated programs of your own design confident that you’ve built a firm base of experience from which to grow. You will: Grasp the basics, including compound statements, modules, and more Work with custom types and see how to use them Write useful algorithms, functions, and more Apply your skills to projects that include a fixed-point numbers and body-mass index applications Carry out generic programming and apply it in a practical project Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming.
ISBN: 9781484259610
Standard No.: 10.1007/978-1-4842-5961-0doiSubjects--Topical Terms:
669780
Software Engineering/Programming and Operating Systems.
LC Class. No.: QA76.7-76.73
Dewey Class. No.: 005.13
Exploring C++20 = The Programmer's Introduction to C++ /
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Part I: The Basics.-1. Honing your tools -- 2. Reading C++ Code -- 3. Integer Expressions -- 4. Strings -- 5. Simple Input -- 6. Error Messages -- 7. For Loops -- 8. Formatted Output -- 9. Arrays and Vectors -- 10. Algorithms and Ranges -- 11. Increment and Decrement -- 12. Conditions and Logic -- 13. Compound Statements -- 14. Introduction to File I/O -- 15. The Map Data Structure -- 16. Type Synonyms -- 17. Characters -- 18. Character Categories -- 19. Case-Folding -- 20. Writing Functions -- 21. Function Arguments -- 22. Using Ranges -- 23. Using Iterators -- 24. Unnamed Functioins -- 25. Overloading Function Names -- 26. Big and Little Numbers -- 27. Very Big and Very Little Numbers -- 28. Documentation -- 29. Project 1: Body-Mass IndexPart II: Custom Types -- 30. Custom Types -- 31. Overloading Operators -- 32. Custom I/O Operators -- 33. Assignment and Initialization -- 34. Writing Classes -- 35. More About Member Functions -- 36. Access Levels -- 37. Understanding Object-Oriented Programming -- 38. Inheritance -- 39. Virtual Functions -- 40. Classes and Types -- 41. Declarations and Definitions -- 42. Modules -- 43. Old-Fashioned "Modules" -- 44. Function Objects -- 45. Useful Algorithms -- 46. More About Iterators -- 47. Ranges, Views and Adaptors -- 48. Exceptions -- 49. More Operators -- 50. Project 2: Fixed-Point Numbers -- Part III: Generic Programming -- 51. Function Templates -- 52. Class Templates -- 53. Template Specialization -- 54. Partial Template Specialization -- 55. Template Constraints -- 56. Names and Namespaces -- 57. Containers -- 58. Locales and Facets -- 59. International Characters -- 60. TextI/O -- 61. Project3: Currency Type -- Part IV: Real Programming -- 62. Pointers -- 63. Regular Expressions -- 64. Moving Data with Rvalue References -- 65. Smart Pointers -- 66. Files and File Names -- 67. Working with Bits -- 68. Enumerations -- 69. Multiple Inheritance -- 70. Concepts, Traits and Policies -- 71. Names, Namespaces, and Templates -- 72. Overloaded Functions and Operators -- 73. Programming at Compile Time -- 74. Project 4: Calculator.
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