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Playful Participatory Practices = Th...
~
Ossa, Vanessa.
Playful Participatory Practices = Theoretical and Methodological Reflections /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Playful Participatory Practices/ edited by Pablo Abend, Benjamin Beil, Vanessa Ossa.
Reminder of title:
Theoretical and Methodological Reflections /
other author:
Abend, Pablo.
Description:
V, 161 p. 27 illus., 22 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Popular Culture. -
Online resource:
https://doi.org/10.1007/978-3-658-28619-4
ISBN:
9783658286194
Playful Participatory Practices = Theoretical and Methodological Reflections /
Playful Participatory Practices
Theoretical and Methodological Reflections /[electronic resource] :edited by Pablo Abend, Benjamin Beil, Vanessa Ossa. - 1st ed. 2020. - V, 161 p. 27 illus., 22 illus. in color.online resource. - Perspektiven der Game Studies,2524-3241. - Perspektiven der Game Studies,.
Introduction: Playful Participatory Practices -- Institutions in Play: Practices of Legitimation in Games -- Intrinsic Research – a Practice-Based Approach to Computer Game Modding -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others -- Modding the Stage -- Digging Deep – Mud as Medium. Playful Encounters with the Soil -- Expanded Game Art and Neurointerfaces as Means of Produsage -- On Action.
The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology. Contents Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research: a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep - Mud as Medium: Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means of Produsage.- On Action Target Groups Lecturers and students in the fields of media and communications studies The Editors Dr. Pablo Abend works at the Graduate School Locating Media at the University of Siegen. Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne. Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen.
ISBN: 9783658286194
Standard No.: 10.1007/978-3-658-28619-4doiSubjects--Topical Terms:
1115695
Popular Culture.
LC Class. No.: HM621-656
Dewey Class. No.: 306
Playful Participatory Practices = Theoretical and Methodological Reflections /
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Introduction: Playful Participatory Practices -- Institutions in Play: Practices of Legitimation in Games -- Intrinsic Research – a Practice-Based Approach to Computer Game Modding -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others -- Modding the Stage -- Digging Deep – Mud as Medium. Playful Encounters with the Soil -- Expanded Game Art and Neurointerfaces as Means of Produsage -- On Action.
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The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology. Contents Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research: a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep - Mud as Medium: Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means of Produsage.- On Action Target Groups Lecturers and students in the fields of media and communications studies The Editors Dr. Pablo Abend works at the Graduate School Locating Media at the University of Siegen. Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne. Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen.
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