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Developing Inclusive Mobile Apps = B...
~
Whitaker, Rob.
Developing Inclusive Mobile Apps = Building Accessible Apps for iOS and Android /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Developing Inclusive Mobile Apps/ by Rob Whitaker.
Reminder of title:
Building Accessible Apps for iOS and Android /
Author:
Whitaker, Rob.
Description:
XVII, 342 p. 117 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Mobile computing. -
Online resource:
https://doi.org/10.1007/978-1-4842-5814-9
ISBN:
9781484258149
Developing Inclusive Mobile Apps = Building Accessible Apps for iOS and Android /
Whitaker, Rob.
Developing Inclusive Mobile Apps
Building Accessible Apps for iOS and Android /[electronic resource] :by Rob Whitaker. - 1st ed. 2020. - XVII, 342 p. 117 illus.online resource.
Chapter 1: Accessibility -- Chapter 2: Digital Inclusion.-Chapter 3: WAG for Mobile -- Chapter 4: Android Accessibility Model -- Chapter 5: Android Accessibility Features -- Chapter 6: iOS Accessibility Model -- Chapter 7: iOS Features: General -- Chapter 8: iOS Features: Vision -- Chapter 9: iOS Features Physical -- Chapter 10: iOS Features: Hearing -- Chapter 11: Testing.-Chapter 12: Techniques.
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To combat the issue of online exclusion, this book covers considerations mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Accessibility really plays down to your skills as a developer. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. You will: Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers.
ISBN: 9781484258149
Standard No.: 10.1007/978-1-4842-5814-9doiSubjects--Topical Terms:
562918
Mobile computing.
LC Class. No.: QA76.59
Dewey Class. No.: 004.167
Developing Inclusive Mobile Apps = Building Accessible Apps for iOS and Android /
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Chapter 1: Accessibility -- Chapter 2: Digital Inclusion.-Chapter 3: WAG for Mobile -- Chapter 4: Android Accessibility Model -- Chapter 5: Android Accessibility Features -- Chapter 6: iOS Accessibility Model -- Chapter 7: iOS Features: General -- Chapter 8: iOS Features: Vision -- Chapter 9: iOS Features Physical -- Chapter 10: iOS Features: Hearing -- Chapter 11: Testing.-Chapter 12: Techniques.
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By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To combat the issue of online exclusion, this book covers considerations mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Accessibility really plays down to your skills as a developer. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. You will: Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers.
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Professional and Applied Computing (R0) (SpringerNature-43716)
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