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Virtual Reality and Augmented Realit...
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Zachmann, Gabriel.
Virtual Reality and Augmented Reality = 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Virtual Reality and Augmented Reality/ edited by Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, Gabriel Zachmann.
其他題名:
17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings /
其他作者:
Zachmann, Gabriel.
面頁冊數:
XII, 254 p. 7 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Artificial Intelligence. -
電子資源:
https://doi.org/10.1007/978-3-030-62655-6
ISBN:
9783030626556
Virtual Reality and Augmented Reality = 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings /
Virtual Reality and Augmented Reality
17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings /[electronic resource] :edited by Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, Gabriel Zachmann. - 1st ed. 2020. - XII, 254 p. 7 illus.online resource. - Image Processing, Computer Vision, Pattern Recognition, and Graphics ;12499. - Image Processing, Computer Vision, Pattern Recognition, and Graphics ;9219.
Efficient of social settings on proxemics during social interactions in real and virtual conditions -- Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments -- User Experience in Collaborative Extended Reality: Overview Study -- Shopping with virtual hands -- Psychophysical Effects of Experiencing Burning Hands in Augmented Reality -- Integrating Virtual Reality in a Lab Based Learning Environment -- A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study -- Semantic Modeling of Virtual Reality Training Scenarios -- Exploiting Extended Reality Technologies for Educational Microscopy -- Improved CNN-based Marker Labeling for Optical Hand Tracking -- Volumetric Medical Data Visualization for Collaborative VR Environments -- Viewing-direction Dependent Appearance Manipulation Based on Light-field Feedback -- Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication -- Conversation with your Future Self about Nicotine Dependence -- VR as a persuasive technology "in the wild". The effect of immersive VR on intent to change towards water conservation -- Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario -- A machine learning tool to match 2D drawings and 3D objects’ category for populating mockups in VR -- Performance Design Assistance by Projector-Camera Feedback Simulation. .
This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.
ISBN: 9783030626556
Standard No.: 10.1007/978-3-030-62655-6doiSubjects--Topical Terms:
646849
Artificial Intelligence.
LC Class. No.: TA1630-1650
Dewey Class. No.: 006.6
Virtual Reality and Augmented Reality = 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings /
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Efficient of social settings on proxemics during social interactions in real and virtual conditions -- Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments -- User Experience in Collaborative Extended Reality: Overview Study -- Shopping with virtual hands -- Psychophysical Effects of Experiencing Burning Hands in Augmented Reality -- Integrating Virtual Reality in a Lab Based Learning Environment -- A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study -- Semantic Modeling of Virtual Reality Training Scenarios -- Exploiting Extended Reality Technologies for Educational Microscopy -- Improved CNN-based Marker Labeling for Optical Hand Tracking -- Volumetric Medical Data Visualization for Collaborative VR Environments -- Viewing-direction Dependent Appearance Manipulation Based on Light-field Feedback -- Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication -- Conversation with your Future Self about Nicotine Dependence -- VR as a persuasive technology "in the wild". The effect of immersive VR on intent to change towards water conservation -- Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario -- A machine learning tool to match 2D drawings and 3D objects’ category for populating mockups in VR -- Performance Design Assistance by Projector-Camera Feedback Simulation. .
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