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Rediscovering Heritage Through Techn...
~
Dingli, Alexiei.
Rediscovering Heritage Through Technology = A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Rediscovering Heritage Through Technology/ edited by Dylan Seychell, Alexiei Dingli.
其他題名:
A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage /
其他作者:
Dingli, Alexiei.
面頁冊數:
XIX, 245 p. 95 illus., 77 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Technology and Digital Education. -
電子資源:
https://doi.org/10.1007/978-3-030-36107-5
ISBN:
9783030361075
Rediscovering Heritage Through Technology = A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage /
Rediscovering Heritage Through Technology
A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage /[electronic resource] :edited by Dylan Seychell, Alexiei Dingli. - 1st ed. 2020. - XIX, 245 p. 95 illus., 77 illus. in color.online resource. - Studies in Computational Intelligence,8591860-949X ;. - Studies in Computational Intelligence,564.
An Overview of Handwritten Character Recognition Systems for Historical Documents -- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage -- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain -- Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites -- Win the City Game -- Reversing Heritage Destruction through Digital Technology: The Rekrei Project -- Game-based learning research at the Danube University Krems’ Center for Applied Game Studies -- A case study into the User Experience of an application of Virtual Reality at the Saint Paul’s Catacombs, Malta -- Techniques of Filming and Audio Recording in 360-Degree Ambiences -- The Effectiveness of an Augmented Reality Guiding System in an Artum Museum -- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.
With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting. This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.
ISBN: 9783030361075
Standard No.: 10.1007/978-3-030-36107-5doiSubjects--Topical Terms:
1104027
Technology and Digital Education.
LC Class. No.: Q342
Dewey Class. No.: 006.3
Rediscovering Heritage Through Technology = A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage /
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An Overview of Handwritten Character Recognition Systems for Historical Documents -- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage -- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain -- Using Technology and Gamification as a Means of Enhancing Users’ Experience at Cultural Heritage Sites -- Win the City Game -- Reversing Heritage Destruction through Digital Technology: The Rekrei Project -- Game-based learning research at the Danube University Krems’ Center for Applied Game Studies -- A case study into the User Experience of an application of Virtual Reality at the Saint Paul’s Catacombs, Malta -- Techniques of Filming and Audio Recording in 360-Degree Ambiences -- The Effectiveness of an Augmented Reality Guiding System in an Artum Museum -- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.
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