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Practical Rust Projects = Building G...
~
Lyu, Shing.
Practical Rust Projects = Building Game, Physical Computing, and Machine Learning Applications /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Practical Rust Projects/ by Shing Lyu.
Reminder of title:
Building Game, Physical Computing, and Machine Learning Applications /
Author:
Lyu, Shing.
Description:
XIII, 257 p. 56 illus., 42 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Programming languages (Electronic computers). -
Online resource:
https://doi.org/10.1007/978-1-4842-5599-5
ISBN:
9781484255995
Practical Rust Projects = Building Game, Physical Computing, and Machine Learning Applications /
Lyu, Shing.
Practical Rust Projects
Building Game, Physical Computing, and Machine Learning Applications /[electronic resource] :by Shing Lyu. - 1st ed. 2020. - XIII, 257 p. 56 illus., 42 illus. in color.online resource.
Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics.
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and machine learning applications.
ISBN: 9781484255995
Standard No.: 10.1007/978-1-4842-5599-5doiSubjects--Topical Terms:
1127615
Programming languages (Electronic computers).
LC Class. No.: QA76.7-76.73
Dewey Class. No.: 005.13
Practical Rust Projects = Building Game, Physical Computing, and Machine Learning Applications /
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Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics.
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Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and machine learning applications.
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