語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Practical Rust Projects = Building G...
~
Lyu, Shing.
Practical Rust Projects = Building Game, Physical Computing, and Machine Learning Applications /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Practical Rust Projects/ by Shing Lyu.
其他題名:
Building Game, Physical Computing, and Machine Learning Applications /
作者:
Lyu, Shing.
面頁冊數:
XIII, 257 p. 56 illus., 42 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Mobile Computing. -
電子資源:
https://doi.org/10.1007/978-1-4842-5599-5
ISBN:
9781484255995
Practical Rust Projects = Building Game, Physical Computing, and Machine Learning Applications /
Lyu, Shing.
Practical Rust Projects
Building Game, Physical Computing, and Machine Learning Applications /[electronic resource] :by Shing Lyu. - 1st ed. 2020. - XIII, 257 p. 56 illus., 42 illus. in color.online resource.
Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics.
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and machine learning applications.
ISBN: 9781484255995
Standard No.: 10.1007/978-1-4842-5599-5doiSubjects--Topical Terms:
1115990
Mobile Computing.
LC Class. No.: QA76.7-76.73
Dewey Class. No.: 005.13
Practical Rust Projects = Building Game, Physical Computing, and Machine Learning Applications /
LDR
:02749nam a22004095i 4500
001
1026240
003
DE-He213
005
20200705225046.0
007
cr nn 008mamaa
008
210318s2020 xxu| s |||| 0|eng d
020
$a
9781484255995
$9
978-1-4842-5599-5
024
7
$a
10.1007/978-1-4842-5599-5
$2
doi
035
$a
978-1-4842-5599-5
050
4
$a
QA76.7-76.73
050
4
$a
QA76.76.C65
072
7
$a
UMX
$2
bicssc
072
7
$a
COM051010
$2
bisacsh
072
7
$a
UMX
$2
thema
072
7
$a
UMC
$2
thema
082
0 4
$a
005.13
$2
23
100
1
$a
Lyu, Shing.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1322535
245
1 0
$a
Practical Rust Projects
$h
[electronic resource] :
$b
Building Game, Physical Computing, and Machine Learning Applications /
$c
by Shing Lyu.
250
$a
1st ed. 2020.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
XIII, 257 p. 56 illus., 42 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics.
520
$a
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and machine learning applications.
650
2 4
$a
Mobile Computing.
$3
1115990
650
2 4
$a
Game Development.
$3
1114505
650
1 4
$a
Programming Languages, Compilers, Interpreters.
$3
669782
650
0
$a
Mobile computing.
$3
562918
650
0
$a
Computer games—Programming.
$3
1256819
650
0
$a
Programming languages (Electronic computers).
$3
1127615
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484255988
776
0 8
$i
Printed edition:
$z
9781484256008
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5599-5
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入