語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Beginning Ring Programming = From No...
~
Ayouni, Mansour.
Beginning Ring Programming = From Novice to Professional /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning Ring Programming/ by Mansour Ayouni.
其他題名:
From Novice to Professional /
作者:
Ayouni, Mansour.
面頁冊數:
XXVI, 662 p. 329 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Programming Languages, Compilers, Interpreters. -
電子資源:
https://doi.org/10.1007/978-1-4842-5833-0
ISBN:
9781484258330
Beginning Ring Programming = From Novice to Professional /
Ayouni, Mansour.
Beginning Ring Programming
From Novice to Professional /[electronic resource] :by Mansour Ayouni. - 1st ed. 2020. - XXVI, 662 p. 329 illus.online resource.
Chapter 1: Getting Started with Ring -- Chapter 2: Data Types in Ring -- Chapter 3: Ins of Ring -- Chapter 4: Outs of Ring -- Chapter 5: Ring Algorithms -- Chapter 6: Juggling with Scopes -- Chapter 7: Functions, Objects and Beyond -- Chapter 8: Designing Games in Ring -- Chapter 9: A Gamified Foundation for Mastering Ring -- Appendix A: A Dialogue with Mahmoud Fayed.
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. You will: Get started with Ring and master its data types, I/O, functions, and classes Carry out structural, object-oriented, functional, declarative, natural, and meta programming in Ring Use the full power of Ring to refactor program code and develop clean program architectures Quickly design professional-grade video games on top of the Ring game engine.
ISBN: 9781484258330
Standard No.: 10.1007/978-1-4842-5833-0doiSubjects--Topical Terms:
669782
Programming Languages, Compilers, Interpreters.
LC Class. No.: QA76.7-76.73
Dewey Class. No.: 005.13
Beginning Ring Programming = From Novice to Professional /
LDR
:03879nam a22004095i 4500
001
1028346
003
DE-He213
005
20200706131534.0
007
cr nn 008mamaa
008
210318s2020 xxu| s |||| 0|eng d
020
$a
9781484258330
$9
978-1-4842-5833-0
024
7
$a
10.1007/978-1-4842-5833-0
$2
doi
035
$a
978-1-4842-5833-0
050
4
$a
QA76.7-76.73
050
4
$a
QA76.76.C65
072
7
$a
UMX
$2
bicssc
072
7
$a
COM051010
$2
bisacsh
072
7
$a
UMX
$2
thema
072
7
$a
UMC
$2
thema
082
0 4
$a
005.13
$2
23
100
1
$a
Ayouni, Mansour.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1324890
245
1 0
$a
Beginning Ring Programming
$h
[electronic resource] :
$b
From Novice to Professional /
$c
by Mansour Ayouni.
250
$a
1st ed. 2020.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
XXVI, 662 p. 329 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Getting Started with Ring -- Chapter 2: Data Types in Ring -- Chapter 3: Ins of Ring -- Chapter 4: Outs of Ring -- Chapter 5: Ring Algorithms -- Chapter 6: Juggling with Scopes -- Chapter 7: Functions, Objects and Beyond -- Chapter 8: Designing Games in Ring -- Chapter 9: A Gamified Foundation for Mastering Ring -- Appendix A: A Dialogue with Mahmoud Fayed.
520
$a
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. You will: Get started with Ring and master its data types, I/O, functions, and classes Carry out structural, object-oriented, functional, declarative, natural, and meta programming in Ring Use the full power of Ring to refactor program code and develop clean program architectures Quickly design professional-grade video games on top of the Ring game engine.
650
1 4
$a
Programming Languages, Compilers, Interpreters.
$3
669782
650
0
$a
Programming languages (Electronic computers).
$3
1127615
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484258323
776
0 8
$i
Printed edition:
$z
9781484258347
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5833-0
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入