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Using Games as a Tool to Teach Vocab...
~
Anderson-Cooper, Arlene Hope.
Using Games as a Tool to Teach Vocabulary to English Language Learners.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Using Games as a Tool to Teach Vocabulary to English Language Learners./
作者:
Anderson-Cooper, Arlene Hope.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2020,
面頁冊數:
48 p.
附註:
Source: Masters Abstracts International, Volume: 82-06.
Contained By:
Masters Abstracts International82-06.
標題:
Instructional design. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=27956866
ISBN:
9798698567387
Using Games as a Tool to Teach Vocabulary to English Language Learners.
Anderson-Cooper, Arlene Hope.
Using Games as a Tool to Teach Vocabulary to English Language Learners.
- Ann Arbor : ProQuest Dissertations & Theses, 2020 - 48 p.
Source: Masters Abstracts International, Volume: 82-06.
Thesis (M.A.)--Greensboro College, 2020.
This item must not be sold to any third party vendors.
Games can be helpful in the acquisition of many aspects of language including vocabulary, grammar and pronunciation. The use of games is not new in the English language learning classroom, but when bundled with other aspects of learning can be very beneficial. ESLs accept new foreign languages easily, but they get bored very fast if the teacher is teaching them using the old conventional methods and techniques. The aim of this projects is to prove that games are effective tools when used to teach vocabularies and make it easier for students to remember their meanings. There are examples in the literature to argue the strong relationship between games and language that are substantiated by research in the fields of teaching vocabulary to English language learners. Harmer, 1991 postulates that vocabulary is the basic part and a key element to learn any language. Teaching vocabulary using games has become crucially important for English language learners because they sustain enjoyment and interest in learning and encourage using the language in a fearless and creative manner.
ISBN: 9798698567387Subjects--Topical Terms:
1148462
Instructional design.
Subjects--Index Terms:
English language learning classroom
Using Games as a Tool to Teach Vocabulary to English Language Learners.
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Games can be helpful in the acquisition of many aspects of language including vocabulary, grammar and pronunciation. The use of games is not new in the English language learning classroom, but when bundled with other aspects of learning can be very beneficial. ESLs accept new foreign languages easily, but they get bored very fast if the teacher is teaching them using the old conventional methods and techniques. The aim of this projects is to prove that games are effective tools when used to teach vocabularies and make it easier for students to remember their meanings. There are examples in the literature to argue the strong relationship between games and language that are substantiated by research in the fields of teaching vocabulary to English language learners. Harmer, 1991 postulates that vocabulary is the basic part and a key element to learn any language. Teaching vocabulary using games has become crucially important for English language learners because they sustain enjoyment and interest in learning and encourage using the language in a fearless and creative manner.
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