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Developing creative content for games /
~
Johnson, Greg, (1969-)
Developing creative content for games /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Developing creative content for games // Greg Johnson.
Author:
Johnson, Greg,
Published:
Boca Raton, FL :CRC Press, : c2019.,
Description:
xvii, 296 p. :ill., port. ; : 26 cm.;
Notes:
"An A K Peters book."
Subject:
Electronic games - Design. -
ISBN:
9780367137885
Developing creative content for games /
Johnson, Greg,1969-
Developing creative content for games /
Greg Johnson. - Boca Raton, FL :CRC Press,c2019. - xvii, 296 p. :ill., port. ;26 cm.
"An A K Peters book."
Includes bibliographical references (p. 273-288) and index.
Introduction-- A few definitions, systems, mechanics and dynamics -- A brief history of table-top role-playing games -- Choosing the right game? -- Ideation -- Game design basics -- The game development process -- Creating the game concept document -- The goals of the game -- Setting -- Narrative & plot -- Adventure outline -- Rewards -- Quests and goals -- Obstacles and challenges -- Non-Player characters, foes, and monsters fleshing things out -- Big finale -- Creating the scene list -- Mapping out your adventure -- Building the final document -- Publishing -- Post-mortem -- Turning your adventure into a video game -- Backmatter.
"This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works"--
ISBN: 9780367137885
LCCN: 2018043482Subjects--Topical Terms:
1070603
Electronic games
--Design.
LC Class. No.: GV1469.15 / .J65 2019
Dewey Class. No.: 794.8
Developing creative content for games /
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Developing creative content for games /
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Greg Johnson.
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Boca Raton, FL :
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CRC Press,
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c2019.
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xvii, 296 p. :
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ill., port. ;
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26 cm.
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"An A K Peters book."
504
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Includes bibliographical references (p. 273-288) and index.
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Introduction-- A few definitions, systems, mechanics and dynamics -- A brief history of table-top role-playing games -- Choosing the right game? -- Ideation -- Game design basics -- The game development process -- Creating the game concept document -- The goals of the game -- Setting -- Narrative & plot -- Adventure outline -- Rewards -- Quests and goals -- Obstacles and challenges -- Non-Player characters, foes, and monsters fleshing things out -- Big finale -- Creating the scene list -- Mapping out your adventure -- Building the final document -- Publishing -- Post-mortem -- Turning your adventure into a video game -- Backmatter.
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"This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works"--
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Provided by publisher.
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Electronic games
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Design.
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1070603
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Computer games
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Design.
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591269
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Computer games
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Programming.
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Computer graphics.
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561602
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