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Digital art, aesthetic creation = th...
~
Crowther, Paul.
Digital art, aesthetic creation = the birth of a medium /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Digital art, aesthetic creation/ Paul Crowther.
Reminder of title:
the birth of a medium /
Author:
Crowther, Paul.
Published:
New York, NY :Routledge, : 2019.,
Description:
1 online resource (viii, 179 p.)
Subject:
Computer art. -
Online resource:
https://www.taylorfrancis.com/books/9780429467943
ISBN:
9780429467943 (ebk.)
Digital art, aesthetic creation = the birth of a medium /
Crowther, Paul.
Digital art, aesthetic creation
the birth of a medium /[electronic resource] :Paul Crowther. - New York, NY :Routledge,2019. - 1 online resource (viii, 179 p.)
Is art created with computers really art? This book answers 'yes.' Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art's historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
ISBN: 9780429467943 (ebk.)Subjects--Topical Terms:
564224
Computer art.
LC Class. No.: N7433.8 / .C76 2019
Dewey Class. No.: 776
Digital art, aesthetic creation = the birth of a medium /
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Digital art, aesthetic creation
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the birth of a medium /
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Paul Crowther.
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1 online resource (viii, 179 p.)
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Is art created with computers really art? This book answers 'yes.' Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art's historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
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https://www.taylorfrancis.com/books/9780429467943
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