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Digital art, aesthetic creation = th...
~
Crowther, Paul.
Digital art, aesthetic creation = the birth of a medium /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Digital art, aesthetic creation/ Paul Crowther.
其他題名:
the birth of a medium /
作者:
Crowther, Paul.
出版者:
New York, NY :Routledge, : 2019.,
面頁冊數:
1 online resource (viii, 179 p.)
標題:
Computer art. -
電子資源:
https://www.taylorfrancis.com/books/9780429467943
ISBN:
9780429467943 (ebk.)
Digital art, aesthetic creation = the birth of a medium /
Crowther, Paul.
Digital art, aesthetic creation
the birth of a medium /[electronic resource] :Paul Crowther. - New York, NY :Routledge,2019. - 1 online resource (viii, 179 p.)
Is art created with computers really art? This book answers 'yes.' Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art's historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
ISBN: 9780429467943 (ebk.)Subjects--Topical Terms:
564224
Computer art.
LC Class. No.: N7433.8 / .C76 2019
Dewey Class. No.: 776
Digital art, aesthetic creation = the birth of a medium /
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Is art created with computers really art? This book answers 'yes.' Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art's historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
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https://www.taylorfrancis.com/books/9780429467943
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