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New realities in audio = a practical...
~
Irwin-Schütze, Anna.
New realities in audio = a practical guide for VR, AR, MR and 360 video /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
New realities in audio/ Stephan Schütze with Anna Irwin-Schütze.
Reminder of title:
a practical guide for VR, AR, MR and 360 video /
Author:
Schütze, Stephan.
other author:
Irwin-Schütze, Anna.
Published:
Boca Raton, FL :CRC Press, : c2018.,
Description:
1 online resource :ill. :
Notes:
"An A K Peters book."
Subject:
Video games - Sound effects. -
Online resource:
https://www.taylorfrancis.com/books/9781315183206
ISBN:
9781315183206
New realities in audio = a practical guide for VR, AR, MR and 360 video /
Schütze, Stephan.
New realities in audio
a practical guide for VR, AR, MR and 360 video /[electronic resource] :Stephan Schütze with Anna Irwin-Schütze. - 1st ed. - Boca Raton, FL :CRC Press,c2018. - 1 online resource :ill.
"An A K Peters book."
Includes bibliographical references and index.
"The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need."--Provided by publisher.
ISBN: 9781315183206
Standard No.: 10.1201/b22146doiSubjects--Topical Terms:
1342423
Video games
--Sound effects.
LC Class. No.: QA76.76.C672 / S38 2018
Dewey Class. No.: 794.81526
New realities in audio = a practical guide for VR, AR, MR and 360 video /
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[electronic resource] :
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a practical guide for VR, AR, MR and 360 video /
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"The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need."--Provided by publisher.
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https://www.taylorfrancis.com/books/9781315183206
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