語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Design, User Experience, and Usabili...
~
Soares, Marcelo M.
Design, User Experience, and Usability: Design for Contemporary Technological Environments = 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Design, User Experience, and Usability: Design for Contemporary Technological Environments/ edited by Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus.
其他題名:
10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III /
其他作者:
Marcus, Aaron.
面頁冊數:
XX, 588 p. 272 illus., 206 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Computer Systems Organization and Communication Networks. -
電子資源:
https://doi.org/10.1007/978-3-030-78227-6
ISBN:
9783030782276
Design, User Experience, and Usability: Design for Contemporary Technological Environments = 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III /
Design, User Experience, and Usability: Design for Contemporary Technological Environments
10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III /[electronic resource] :edited by Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus. - 1st ed. 2021. - XX, 588 p. 272 illus., 206 illus. in color.online resource. - Information Systems and Applications, incl. Internet/Web, and HCI ;12781. - Information Systems and Applications, incl. Internet/Web, and HCI ;9149.
Hybrid Teaching Application and Exploration in the Mobile Media Era——Taking the "Interactive Animation" Course as an Example -- Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices -- Can I talk to Mickey Mouse Through my Phone? Children’s Understanding of the Functions of Mobile Phones -- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture -- The Influence of Icons on the Visual Search Performance of APP List Menu -- Usability Assessment of the XiaoAi Touch Screen Speaker -- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems “in the Wild” -- Designing the Security Enhancement Features in the Future Headphone Experience -- Usability Assessment of the OSMO Pocket Mini Sport Video Camera and Improvement Plan -- The Design of a Mobile App to Promote Young People's Digital Financial Literacy -- User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions -- Virtual Reality and Ergonomics: Making the Immersive Experience -- ExperienceDNA - A framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology -- A Study on VR Training of Baseball Athletes -- Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library -- Potential Integration of Virtual Reality and Sound for University Student Experience Therapy -- Practical Use of Edutainment Systems for Science Museums with XR Technology -- Immersive and Interactive Digital Stage Design based on Computer Automatic Virtual Environment and Performance Experience Innovation -- Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools -- An Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD -- Interfacing With The Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all Media -- Spheroids as Playful Audiovisual Interface on Tabletop Display -- Path of Protecting Intellectual Property Rights on Fashion Design -- Digital Fashion Communication: an Explorative Study of Fashion Newsletters -- COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis -- Online Communication Design within Fashion Curricula -- Behavioral Analysis of eSports Spectators: a Research Proposal -- Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies -- A Photocomposition Search System to Improve Your Photo Skills -- Resonant Irregularities: Sculpture Creation Through Automatic Changes due to Machine Performance Limits -- Research on Interactive Design of Public Art Landscape at Night -- Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces using User-Centered-Design Approach -- Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic -- User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum -- Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs) -- A Case Study of Usability in Virtual Controls -- Heuristic Evaluation of Android-based Applications with Multiple Screen Sizes Support: A Case Study -- UX Aspects of AI Principles: The Recommender System of VoD Platforms -- A Usability Evaluation Process Proposal for ATM Interfaces -- Usability Study of A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art.
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies. .
ISBN: 9783030782276
Standard No.: 10.1007/978-3-030-78227-6doiSubjects--Topical Terms:
669309
Computer Systems Organization and Communication Networks.
LC Class. No.: QA76.9.U83
Dewey Class. No.: 005.437
Design, User Experience, and Usability: Design for Contemporary Technological Environments = 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III /
LDR
:06031nam a22004335i 4500
001
1046759
003
DE-He213
005
20211005084526.0
007
cr nn 008mamaa
008
220103s2021 sz | s |||| 0|eng d
020
$a
9783030782276
$9
978-3-030-78227-6
024
7
$a
10.1007/978-3-030-78227-6
$2
doi
035
$a
978-3-030-78227-6
050
4
$a
QA76.9.U83
050
4
$a
QA76.9.H85
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
072
7
$a
UYZG
$2
thema
082
0 4
$a
005.437
$2
23
082
0 4
$a
4.019
$2
23
245
1 0
$a
Design, User Experience, and Usability: Design for Contemporary Technological Environments
$h
[electronic resource] :
$b
10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III /
$c
edited by Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus.
250
$a
1st ed. 2021.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2021.
300
$a
XX, 588 p. 272 illus., 206 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Information Systems and Applications, incl. Internet/Web, and HCI ;
$v
12781
505
0
$a
Hybrid Teaching Application and Exploration in the Mobile Media Era——Taking the "Interactive Animation" Course as an Example -- Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices -- Can I talk to Mickey Mouse Through my Phone? Children’s Understanding of the Functions of Mobile Phones -- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture -- The Influence of Icons on the Visual Search Performance of APP List Menu -- Usability Assessment of the XiaoAi Touch Screen Speaker -- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems “in the Wild” -- Designing the Security Enhancement Features in the Future Headphone Experience -- Usability Assessment of the OSMO Pocket Mini Sport Video Camera and Improvement Plan -- The Design of a Mobile App to Promote Young People's Digital Financial Literacy -- User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions -- Virtual Reality and Ergonomics: Making the Immersive Experience -- ExperienceDNA - A framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology -- A Study on VR Training of Baseball Athletes -- Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library -- Potential Integration of Virtual Reality and Sound for University Student Experience Therapy -- Practical Use of Edutainment Systems for Science Museums with XR Technology -- Immersive and Interactive Digital Stage Design based on Computer Automatic Virtual Environment and Performance Experience Innovation -- Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools -- An Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD -- Interfacing With The Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all Media -- Spheroids as Playful Audiovisual Interface on Tabletop Display -- Path of Protecting Intellectual Property Rights on Fashion Design -- Digital Fashion Communication: an Explorative Study of Fashion Newsletters -- COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis -- Online Communication Design within Fashion Curricula -- Behavioral Analysis of eSports Spectators: a Research Proposal -- Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies -- A Photocomposition Search System to Improve Your Photo Skills -- Resonant Irregularities: Sculpture Creation Through Automatic Changes due to Machine Performance Limits -- Research on Interactive Design of Public Art Landscape at Night -- Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces using User-Centered-Design Approach -- Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic -- User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum -- Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs) -- A Case Study of Usability in Virtual Controls -- Heuristic Evaluation of Android-based Applications with Multiple Screen Sizes Support: A Case Study -- UX Aspects of AI Principles: The Recommender System of VoD Platforms -- A Usability Evaluation Process Proposal for ATM Interfaces -- Usability Study of A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art.
520
$a
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies. .
650
2 4
$a
Computer Systems Organization and Communication Networks.
$3
669309
650
2 4
$a
Artificial Intelligence.
$3
646849
650
2 4
$a
Information Systems Applications (incl. Internet).
$3
881699
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
0
$a
Computer organization.
$3
596298
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
Application software.
$3
528147
650
0
$a
User interfaces (Computer systems).
$3
1253526
700
1
$a
Marcus, Aaron.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
787089
700
1
$a
Rosenzweig, Elizabeth.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1100561
700
1
$a
Soares, Marcelo M.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1125781
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030782269
776
0 8
$i
Printed edition:
$z
9783030782283
830
0
$a
Information Systems and Applications, incl. Internet/Web, and HCI ;
$v
9149
$3
1253558
856
4 0
$u
https://doi.org/10.1007/978-3-030-78227-6
912
$a
ZDB-2-SCS
912
$a
ZDB-2-SXCS
912
$a
ZDB-2-LNC
950
$a
Computer Science (SpringerNature-11645)
950
$a
Computer Science (R0) (SpringerNature-43710)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入