語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Human-Computer Interaction. Interact...
~
SpringerLink (Online service)
Human-Computer Interaction. Interaction Techniques and Novel Applications = Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Human-Computer Interaction. Interaction Techniques and Novel Applications/ edited by Masaaki Kurosu.
其他題名:
Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
其他作者:
Kurosu, Masaaki.
面頁冊數:
XXI, 661 p. 415 illus., 359 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Image Processing and Computer Vision. -
電子資源:
https://doi.org/10.1007/978-3-030-78465-2
ISBN:
9783030784652
Human-Computer Interaction. Interaction Techniques and Novel Applications = Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
Human-Computer Interaction. Interaction Techniques and Novel Applications
Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /[electronic resource] :edited by Masaaki Kurosu. - 1st ed. 2021. - XXI, 661 p. 415 illus., 359 illus. in color.online resource. - Information Systems and Applications, incl. Internet/Web, and HCI ;12763. - Information Systems and Applications, incl. Internet/Web, and HCI ;9149.
Novel Interaction Techniques -- Performance Evaluation and Efficiency of Laser Holographic Peripherals -- Using Real-Pen Specific Features of Active Stylus to Cope with Input Latency -- Comparing Eye Tracking and Head Tracking during a Visual Attention Task in Immersive Virtual Reality -- Investigation of Motion Video Enhancement for Image-based Avatars on Small Displays -- Sound Symbolic Words as a Game Controller -- Towards Improved Vibro-Tactile P300 BCIs -- Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing -- Evaluating the Accuracy and User Experience of a Gesture-based Infrared Remote Control in Smart Homes -- Detection of Finger Contact with Skin based on Shadows and Texture around Fingertips -- Character Input Method Working on 1-inch Round Screen for Tiny Smartwatches -- One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen -- Research on Hand Detection in Complex Scenes Based on RGB-D Sensor -- It’s a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks -- Human-Robot Interaction -- Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE -- A Robot that Tells you it is Watching you with its Eyes -- Am I Conquering the Robot? The Impact of Personality on the Style of Cooperation with an Automatic System -- Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes -- The Use of a Sex Doll as Proxy Technology to Study Human-Robot Interaction -- Relationship between Robot Designs and Preferences in Kawaii Attributes -- Perceived Robot Attitudes of Other People and Perceived Robot Use Self-Efficacy as Determinants of Attitudes Toward Robots -- Research on Interactive Experience Design of Peripheral Visual Interface of Unmanned Logistics Vehicle -- A Measurement of Attitude toward Working with Robots (AWRO): A Compare and Contrast Study of AWRO with Negative Attitude toward Robots (NARS) -- Service Sector Professionals’ Perspective on Robots Doing Their Job in the Future -- User Experience Best Practices for Human-Robot Interaction -- Application for the Cooperative Control of Mobile Robots with Energy Optimization -- Educational Robot European Cross-Cultural Design -- Digital Wellbeing -- Designing for Self-Awareness: Evidence-based Explorations of Multimodal Stress-Tracking Wearables -- Annoyed to Discontinue: Factors Influencing (Dis)Continuance of Using Activity Tracking Wearables -- Human Computer Interaction Challenges in Designing Pandemic Trace Application for the Effective Knowledge Transfer between Science and Society inside the Quadruple Helix Collaboration -- A Study on the Usability of Different Age Groups to the Interface of Smart Bands -- Attention to Breathing in Response to Vibrational and Verbal Cues in Mindfulness Meditation Mediated by Wearable Devices -- CHIAPON: An Anthropomorphic Character Notification System that Discourages their Excessive Smartphone Use -- Designing for App Usage Motivation to Support a Gluten-Free Diet by Comparing Various Persuasive Feedback Elements -- Better Performance Through Mindfulness: Mobile Application Design for Mindfulness Training to Improve Performance in College Athletes -- Holdable Devices: Supporting Mindfulness, Psychological Autonomy and Self-Regulation During Smartphone Use -- Measurement and Analysis of Body Movements in Playing Futsal using Smartphones -- Using e-Health in the Prevention Against Covid-19: An Approach Based on the Theory of Planned Behavior -- HCI in Surgery -- Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery -- VR-Based Surgery Navigation System with 3D User Interface for Robot-Assisted Laparoscopic Partial Nephrectomy -- Comparative Study of Potential-based and Sensor-based Surgical Navigation in Several Liver Environments -- Voxel-based Route-search Algorithm for Tumor Navigation and Blood Vessel Avoidance -- Development of a VR/HMD system for Simulating Several Scenarios of Post-Operative Delirium -- Selection and Evaluation of Color/Depth Camera for Imaging Surgical Stoma -- Investigation of the Hashing Algorithm Extension of Depth Image Matching for Liver Surgery -- Study on the Image Overlay Approach to AR Navigation System for Transsphenoidal Surgery -- Evaluation of Depth-Depth-Matching Speed of Depth Image Generated from DICOM by GPGPU.
The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work.
ISBN: 9783030784652
Standard No.: 10.1007/978-3-030-78465-2doiSubjects--Topical Terms:
670819
Image Processing and Computer Vision.
LC Class. No.: QA76.9.U83
Dewey Class. No.: 005.437
Human-Computer Interaction. Interaction Techniques and Novel Applications = Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
LDR
:07064nam a22004335i 4500
001
1046791
003
DE-He213
005
20210826194048.0
007
cr nn 008mamaa
008
220103s2021 sz | s |||| 0|eng d
020
$a
9783030784652
$9
978-3-030-78465-2
024
7
$a
10.1007/978-3-030-78465-2
$2
doi
035
$a
978-3-030-78465-2
050
4
$a
QA76.9.U83
050
4
$a
QA76.9.H85
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
072
7
$a
UYZG
$2
thema
082
0 4
$a
005.437
$2
23
082
0 4
$a
4.019
$2
23
245
1 0
$a
Human-Computer Interaction. Interaction Techniques and Novel Applications
$h
[electronic resource] :
$b
Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
$c
edited by Masaaki Kurosu.
250
$a
1st ed. 2021.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2021.
300
$a
XXI, 661 p. 415 illus., 359 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Information Systems and Applications, incl. Internet/Web, and HCI ;
$v
12763
505
0
$a
Novel Interaction Techniques -- Performance Evaluation and Efficiency of Laser Holographic Peripherals -- Using Real-Pen Specific Features of Active Stylus to Cope with Input Latency -- Comparing Eye Tracking and Head Tracking during a Visual Attention Task in Immersive Virtual Reality -- Investigation of Motion Video Enhancement for Image-based Avatars on Small Displays -- Sound Symbolic Words as a Game Controller -- Towards Improved Vibro-Tactile P300 BCIs -- Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing -- Evaluating the Accuracy and User Experience of a Gesture-based Infrared Remote Control in Smart Homes -- Detection of Finger Contact with Skin based on Shadows and Texture around Fingertips -- Character Input Method Working on 1-inch Round Screen for Tiny Smartwatches -- One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen -- Research on Hand Detection in Complex Scenes Based on RGB-D Sensor -- It’s a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks -- Human-Robot Interaction -- Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE -- A Robot that Tells you it is Watching you with its Eyes -- Am I Conquering the Robot? The Impact of Personality on the Style of Cooperation with an Automatic System -- Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes -- The Use of a Sex Doll as Proxy Technology to Study Human-Robot Interaction -- Relationship between Robot Designs and Preferences in Kawaii Attributes -- Perceived Robot Attitudes of Other People and Perceived Robot Use Self-Efficacy as Determinants of Attitudes Toward Robots -- Research on Interactive Experience Design of Peripheral Visual Interface of Unmanned Logistics Vehicle -- A Measurement of Attitude toward Working with Robots (AWRO): A Compare and Contrast Study of AWRO with Negative Attitude toward Robots (NARS) -- Service Sector Professionals’ Perspective on Robots Doing Their Job in the Future -- User Experience Best Practices for Human-Robot Interaction -- Application for the Cooperative Control of Mobile Robots with Energy Optimization -- Educational Robot European Cross-Cultural Design -- Digital Wellbeing -- Designing for Self-Awareness: Evidence-based Explorations of Multimodal Stress-Tracking Wearables -- Annoyed to Discontinue: Factors Influencing (Dis)Continuance of Using Activity Tracking Wearables -- Human Computer Interaction Challenges in Designing Pandemic Trace Application for the Effective Knowledge Transfer between Science and Society inside the Quadruple Helix Collaboration -- A Study on the Usability of Different Age Groups to the Interface of Smart Bands -- Attention to Breathing in Response to Vibrational and Verbal Cues in Mindfulness Meditation Mediated by Wearable Devices -- CHIAPON: An Anthropomorphic Character Notification System that Discourages their Excessive Smartphone Use -- Designing for App Usage Motivation to Support a Gluten-Free Diet by Comparing Various Persuasive Feedback Elements -- Better Performance Through Mindfulness: Mobile Application Design for Mindfulness Training to Improve Performance in College Athletes -- Holdable Devices: Supporting Mindfulness, Psychological Autonomy and Self-Regulation During Smartphone Use -- Measurement and Analysis of Body Movements in Playing Futsal using Smartphones -- Using e-Health in the Prevention Against Covid-19: An Approach Based on the Theory of Planned Behavior -- HCI in Surgery -- Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery -- VR-Based Surgery Navigation System with 3D User Interface for Robot-Assisted Laparoscopic Partial Nephrectomy -- Comparative Study of Potential-based and Sensor-based Surgical Navigation in Several Liver Environments -- Voxel-based Route-search Algorithm for Tumor Navigation and Blood Vessel Avoidance -- Development of a VR/HMD system for Simulating Several Scenarios of Post-Operative Delirium -- Selection and Evaluation of Color/Depth Camera for Imaging Surgical Stoma -- Investigation of the Hashing Algorithm Extension of Depth Image Matching for Liver Surgery -- Study on the Image Overlay Approach to AR Navigation System for Transsphenoidal Surgery -- Evaluation of Depth-Depth-Matching Speed of Depth Image Generated from DICOM by GPGPU.
520
$a
The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work.
650
2 4
$a
Image Processing and Computer Vision.
$3
670819
650
2 4
$a
Artificial Intelligence.
$3
646849
650
2 4
$a
Computer Systems Organization and Communication Networks.
$3
669309
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
0
$a
Optical data processing.
$3
639187
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
Computer organization.
$3
596298
650
0
$a
User interfaces (Computer systems).
$3
1253526
700
1
$a
Kurosu, Masaaki.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
787124
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030784645
776
0 8
$i
Printed edition:
$z
9783030784669
830
0
$a
Information Systems and Applications, incl. Internet/Web, and HCI ;
$v
9149
$3
1253558
856
4 0
$u
https://doi.org/10.1007/978-3-030-78465-2
912
$a
ZDB-2-SCS
912
$a
ZDB-2-SXCS
912
$a
ZDB-2-LNC
950
$a
Computer Science (SpringerNature-11645)
950
$a
Computer Science (R0) (SpringerNature-43710)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入