語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Cross-Cultural Design. Applications ...
~
Rau, Pei-Luen Patrick.
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development = 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development/ edited by Pei-Luen Patrick Rau.
其他題名:
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
其他作者:
Rau, Pei-Luen Patrick.
面頁冊數:
XIX, 472 p. 197 illus., 149 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
Image Processing and Computer Vision. -
電子資源:
https://doi.org/10.1007/978-3-030-77077-8
ISBN:
9783030770778
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development = 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /[electronic resource] :edited by Pei-Luen Patrick Rau. - 1st ed. 2021. - XIX, 472 p. 197 illus., 149 illus. in color.online resource. - Information Systems and Applications, incl. Internet/Web, and HCI ;12772. - Information Systems and Applications, incl. Internet/Web, and HCI ;9149.
Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- The Museum of Dreams: Exploring a “Dreaming” Visual Experience via Machine Vision and Visual Synthesis -- From Imitation to Innovation: A Case Study of An Amateur Artist -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island" -- Culture, Learning and Well-being -- ISDT Case Study of We’ll App for Postpartum Depression Women -- A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- Study on the Effect of Art Training on Proportion Control -- The Effect of We’ll App on Social-Support, Self-Efficacy, and EPDS for PPD -- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency -- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis -- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course -- Application of Experience Design in Environmental Education Experience Activities -- What Do Young Adults Like About E-planting? A Questionnaire Survey -- Social Change and Social Development -- Exploring the Applicability of User-Centred Design Practices in Rural Yemen -- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of “Ten-Mile Red Dowry” -- Speculative Scenarios: The Exhibition as a New Space of Thinking -- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities -- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example -- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing -- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors -- A Study of Machine Ethics in Human-Artificial Intelligence Interactions -- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing -- ‘Blooming’: A Design Concept for Period Poverty in Rural Areas of China -- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly’s Core Needs -- Valuing Social Media Affordances -- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. .
The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.
ISBN: 9783030770778
Standard No.: 10.1007/978-3-030-77077-8doiSubjects--Topical Terms:
670819
Image Processing and Computer Vision.
LC Class. No.: QA76.9.U83
Dewey Class. No.: 005.437
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development = 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
LDR
:05889nam a22004335i 4500
001
1048009
003
DE-He213
005
20210909134247.0
007
cr nn 008mamaa
008
220103s2021 sz | s |||| 0|eng d
020
$a
9783030770778
$9
978-3-030-77077-8
024
7
$a
10.1007/978-3-030-77077-8
$2
doi
035
$a
978-3-030-77077-8
050
4
$a
QA76.9.U83
050
4
$a
QA76.9.H85
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
072
7
$a
UYZG
$2
thema
082
0 4
$a
005.437
$2
23
082
0 4
$a
4.019
$2
23
245
1 0
$a
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
$h
[electronic resource] :
$b
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II /
$c
edited by Pei-Luen Patrick Rau.
250
$a
1st ed. 2021.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2021.
300
$a
XIX, 472 p. 197 illus., 149 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Information Systems and Applications, incl. Internet/Web, and HCI ;
$v
12772
505
0
$a
Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- The Museum of Dreams: Exploring a “Dreaming” Visual Experience via Machine Vision and Visual Synthesis -- From Imitation to Innovation: A Case Study of An Amateur Artist -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island" -- Culture, Learning and Well-being -- ISDT Case Study of We’ll App for Postpartum Depression Women -- A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- Study on the Effect of Art Training on Proportion Control -- The Effect of We’ll App on Social-Support, Self-Efficacy, and EPDS for PPD -- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency -- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis -- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course -- Application of Experience Design in Environmental Education Experience Activities -- What Do Young Adults Like About E-planting? A Questionnaire Survey -- Social Change and Social Development -- Exploring the Applicability of User-Centred Design Practices in Rural Yemen -- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of “Ten-Mile Red Dowry” -- Speculative Scenarios: The Exhibition as a New Space of Thinking -- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities -- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example -- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing -- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors -- A Study of Machine Ethics in Human-Artificial Intelligence Interactions -- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing -- ‘Blooming’: A Design Concept for Period Poverty in Rural Areas of China -- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly’s Core Needs -- Valuing Social Media Affordances -- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. .
520
$a
The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.
650
2 4
$a
Image Processing and Computer Vision.
$3
670819
650
2 4
$a
Software Engineering.
$3
669632
650
2 4
$a
Computer Appl. in Social and Behavioral Sciences.
$3
669920
650
2 4
$a
Coding and Information Theory.
$3
669784
650
2 4
$a
Computer Systems Organization and Communication Networks.
$3
669309
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
0
$a
Optical data processing.
$3
639187
650
0
$a
Software engineering.
$3
562952
650
0
$a
Application software.
$3
528147
650
0
$a
Information theory.
$3
595305
650
0
$a
Coding theory.
$3
561460
650
0
$a
Computer organization.
$3
596298
650
0
$a
User interfaces (Computer systems).
$3
1253526
700
1
$a
Rau, Pei-Luen Patrick.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1110051
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030770761
776
0 8
$i
Printed edition:
$z
9783030770785
830
0
$a
Information Systems and Applications, incl. Internet/Web, and HCI ;
$v
9149
$3
1253558
856
4 0
$u
https://doi.org/10.1007/978-3-030-77077-8
912
$a
ZDB-2-SCS
912
$a
ZDB-2-SXCS
912
$a
ZDB-2-LNC
950
$a
Computer Science (SpringerNature-11645)
950
$a
Computer Science (R0) (SpringerNature-43710)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入