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Beginning Windows Mixed Reality Prog...
~
Ong, Sean.
Beginning Windows Mixed Reality Programming = For HoloLens and Mixed Reality Headsets /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Beginning Windows Mixed Reality Programming/ by Sean Ong, Varun Kumar Siddaraju.
Reminder of title:
For HoloLens and Mixed Reality Headsets /
Author:
Ong, Sean.
other author:
Siddaraju, Varun Kumar.
Description:
XXV, 278 p. 212 illus., 211 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Microsoft software. -
Online resource:
https://doi.org/10.1007/978-1-4842-7104-9
ISBN:
9781484271049
Beginning Windows Mixed Reality Programming = For HoloLens and Mixed Reality Headsets /
Ong, Sean.
Beginning Windows Mixed Reality Programming
For HoloLens and Mixed Reality Headsets /[electronic resource] :by Sean Ong, Varun Kumar Siddaraju. - 2nd ed. 2021. - XXV, 278 p. 212 illus., 211 illus. in color.online resource.
Part I: Getting Started -- 1. Gear Up: The Necessary Hardware and Software Tools -- 2. Unity Crash Course -- Part II: Building Holographic Experiences -- 3. Creating Your First Hologram -- 4. Introduction to the Mixed Reality Toolkit -- 5. Interacting with Holograms -- 6. Using Spatial Awareness -- 7. Spatial Sound -- Part III: Growing as a Holographic Developer -- 8. Azure Spatial Anchors -- 9. Shared Experiences -- 10. Awe Inspiring Experiences -- 11. Turning Holograms Into Money -- 12. Community Resources.
Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app.
ISBN: 9781484271049
Standard No.: 10.1007/978-1-4842-7104-9doiSubjects--Topical Terms:
1253736
Microsoft software.
LC Class. No.: QA76.76.M52
Dewey Class. No.: 004.165
Beginning Windows Mixed Reality Programming = For HoloLens and Mixed Reality Headsets /
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Part I: Getting Started -- 1. Gear Up: The Necessary Hardware and Software Tools -- 2. Unity Crash Course -- Part II: Building Holographic Experiences -- 3. Creating Your First Hologram -- 4. Introduction to the Mixed Reality Toolkit -- 5. Interacting with Holograms -- 6. Using Spatial Awareness -- 7. Spatial Sound -- Part III: Growing as a Holographic Developer -- 8. Azure Spatial Anchors -- 9. Shared Experiences -- 10. Awe Inspiring Experiences -- 11. Turning Holograms Into Money -- 12. Community Resources.
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Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app.
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