語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Virtual Reality, Empathy and Ethics
~
SpringerLink (Online service)
Virtual Reality, Empathy and Ethics
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Virtual Reality, Empathy and Ethics/ by Matthew Cotton.
作者:
Cotton, Matthew.
面頁冊數:
XI, 153 p. 4 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Philosophy of Technology. -
電子資源:
https://doi.org/10.1007/978-3-030-72907-3
ISBN:
9783030729073
Virtual Reality, Empathy and Ethics
Cotton, Matthew.
Virtual Reality, Empathy and Ethics
[electronic resource] /by Matthew Cotton. - 1st ed. 2021. - XI, 153 p. 4 illus.online resource.
Chapter 1: Virtual Reality -- Chapter 2: The Ethical Dimensions of Virtual Reality -- Chapter 3: Technology Governance and Ethics -- Chapter 4: Empathy and Ethics -- Chapter 5: Virtual Reality as Ethical Tool. Chapter 6: Developing a Virtual Reality Ethical Tool.
This book examines the ethics of virtual reality (VR) technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated “deep fake” images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. Journalists, artists, philanthropic and non-governmental organisations are using VR films, games and installations to stimulate user empathy to marginalised peoples through a combination of immersion, embodiment and persuasion. This book critically assesses the use of VR for empathy arousal and pro-social behaviour change, culminating in the development of a VR “ethical tool” – a device to facilitate reflective ethical judgement. Drawing upon the pragmatist philosophy of John Dewey, virtual reality is reshaped as “dramatic rehearsal”. This book explains how a combination of immersive environment-building, moral imagination, choice architecture and reflective engagement can stimulate a future-focused and empathic ethics for users of the technology. Matthew Cotton is Professor of Public Policy in the School of Social Sciences, Humanities and Law at Teesside University, UK. His research focuses upon technology policy, ethics and justice – emphasising the role of public engagement with science and technology governance and its role in producing fair outcomes for marginalised groups.
ISBN: 9783030729073
Standard No.: 10.1007/978-3-030-72907-3doiSubjects--Topical Terms:
671635
Philosophy of Technology.
LC Class. No.: B53
Dewey Class. No.: 601
Virtual Reality, Empathy and Ethics
LDR
:03154nam a22003855i 4500
001
1049276
003
DE-He213
005
20210922012131.0
007
cr nn 008mamaa
008
220103s2021 sz | s |||| 0|eng d
020
$a
9783030729073
$9
978-3-030-72907-3
024
7
$a
10.1007/978-3-030-72907-3
$2
doi
035
$a
978-3-030-72907-3
050
4
$a
B53
072
7
$a
HP
$2
bicssc
072
7
$a
PHI021000
$2
bisacsh
072
7
$a
QD
$2
thema
082
0 4
$a
601
$2
23
100
1
$a
Cotton, Matthew.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1353362
245
1 0
$a
Virtual Reality, Empathy and Ethics
$h
[electronic resource] /
$c
by Matthew Cotton.
250
$a
1st ed. 2021.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2021.
300
$a
XI, 153 p. 4 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1: Virtual Reality -- Chapter 2: The Ethical Dimensions of Virtual Reality -- Chapter 3: Technology Governance and Ethics -- Chapter 4: Empathy and Ethics -- Chapter 5: Virtual Reality as Ethical Tool. Chapter 6: Developing a Virtual Reality Ethical Tool.
520
$a
This book examines the ethics of virtual reality (VR) technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated “deep fake” images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. Journalists, artists, philanthropic and non-governmental organisations are using VR films, games and installations to stimulate user empathy to marginalised peoples through a combination of immersion, embodiment and persuasion. This book critically assesses the use of VR for empathy arousal and pro-social behaviour change, culminating in the development of a VR “ethical tool” – a device to facilitate reflective ethical judgement. Drawing upon the pragmatist philosophy of John Dewey, virtual reality is reshaped as “dramatic rehearsal”. This book explains how a combination of immersive environment-building, moral imagination, choice architecture and reflective engagement can stimulate a future-focused and empathic ethics for users of the technology. Matthew Cotton is Professor of Public Policy in the School of Social Sciences, Humanities and Law at Teesside University, UK. His research focuses upon technology policy, ethics and justice – emphasising the role of public engagement with science and technology governance and its role in producing fair outcomes for marginalised groups.
650
1 4
$a
Philosophy of Technology.
$3
671635
650
0
$a
Philosophy.
$3
559771
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030729066
776
0 8
$i
Printed edition:
$z
9783030729080
856
4 0
$u
https://doi.org/10.1007/978-3-030-72907-3
912
$a
ZDB-2-REP
912
$a
ZDB-2-SXPR
950
$a
Religion and Philosophy (SpringerNature-41175)
950
$a
Philosophy and Religion (R0) (SpringerNature-43725)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入