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Design, Learning, and Innovation = 5...
~
Møller, Anders Kalsgaard.
Design, Learning, and Innovation = 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Design, Learning, and Innovation/ edited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller.
其他題名:
5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /
其他作者:
Møller, Anders Kalsgaard.
面頁冊數:
X, 209 p. 17 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Image Processing and Computer Vision. -
電子資源:
https://doi.org/10.1007/978-3-030-78448-5
ISBN:
9783030784485
Design, Learning, and Innovation = 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /
Design, Learning, and Innovation
5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /[electronic resource] :edited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller. - 1st ed. 2021. - X, 209 p. 17 illus.online resource. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,3661867-822X ;. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,154.
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students’ Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students’ Motivation amid the COVID-19.
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
ISBN: 9783030784485
Standard No.: 10.1007/978-3-030-78448-5doiSubjects--Topical Terms:
670819
Image Processing and Computer Vision.
LC Class. No.: TK1-9971
Dewey Class. No.: 621.382
Design, Learning, and Innovation = 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings /
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