Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Mastering Collaboration in a Product Team = 70 Techniques to Help Teams Build Better Products /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Mastering Collaboration in a Product Team/ by Natasha Hampshire, Glaudia Califano, David Spinks.
Reminder of title:
70 Techniques to Help Teams Build Better Products /
Author:
Hampshire, Natasha.
other author:
Spinks, David.
Description:
XLI, 179 p. 73 illus., 72 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Organization. -
Online resource:
https://doi.org/10.1007/978-1-4842-8254-0
ISBN:
9781484282540
Mastering Collaboration in a Product Team = 70 Techniques to Help Teams Build Better Products /
Hampshire, Natasha.
Mastering Collaboration in a Product Team
70 Techniques to Help Teams Build Better Products /[electronic resource] :by Natasha Hampshire, Glaudia Califano, David Spinks. - 1st ed. 2022. - XLI, 179 p. 73 illus., 72 illus. in color.online resource.
Chapter 1. How Long Has It Been -- Chapter 2: Feedback Bizarre -- Chapter 3. Crazy 8s -- Chapter 4. Interviews -- Chapter 5. Collect, Converge and Converse -- Chapter 6. Proto Personas -- Chapter 7. Declaring Assumptions -- Chapter 8. Product Life Cycle -- Chapter 9. Stick Your Nose In Your Competitor's Business -- Chapter 10. Worst Possible Ideas- Chapter 11. Journey Map -- Chapter 12. Put Your Different Thinking Hats On -- Chapter 13. Focus Groups -- Chapter 14. Evaluate Your Options -- Chapter 15. Hypotheses -- Chapter 16. Seen and Heard -- Chapter 17. Flows -- Chapter 18. Empathy Mapping -- Chapter 19. Heuristic Evaluation -- Chapter 20. 10 10 10 Rule -- Chapter 21. Knowing When to Stop -- Chapter 22. Tomorrow's Headline -- Chapter 23. Speaking the Same Language -- Chapter 24. Experience Based Road Mapping -- Chapter 25. Card Sorting -- Chapter 26. Service Blueprinting -- Chapter 27. Go and Do -- Chapter 28. Kano Model -- Chapter 29. Laddering Up -- Chapter 30. Pirate Metrics -- Chapter 31. Paper Prototyping -- Chapter 32. How Might We -- Chapter 33. Stakeholder Mapping -- Chapter 34. Vanishing Options -- Chapter 35. Guerrilla Testing -- Chapter 36. Tree Testing -- Chapter 37. Inclusive Thinking -- Chapter 38. Your Vision on a Box -- Chapter 39. See for Yourselves -- Chapter 40. A B Testing -- Chapter 41. Story Mapping -- Chapter 42. Creative Pause -- Chapter 43. You Had Me on the First Click -- Chapter 44. Dear Diary -- Chapter 45. Wire Frames -- Chapter 46. Trade-off Sliders -- Chapter 47. Reaction Card Method -- Chapter 48. Impact Mapping -- Chapter 49. Swarming -- Chapter 50. Keeping Your Ear to the Ground -- Chapter 51. Thinking with your Hands -- Chapter 52. Jobs to be Done -- Chapter 53. Information Radiators -- Chapter 54. Opportunity Scoring -- Chapter 55. Questioning with Curiosity -- Chapter 56. Buy a Feature -- Chapter 57. SCAMPER -- Chapter 58. Elevator Pitch -- Chapter 59. User Stories -- Chapter 60. User Driven Prototyping -- Chapter 61. Body Storming -- Chapter 62. World Cafe -- Chapter 63. Opportunity Solution Tree -- Chapter 64. Storyboarding -- Chapter 65. Door to the Future -- Chapter 66. Ecocycle -- Chapter 67. Wizard of Oz -- Chapter 68. Idea Journal -- Chapter 69. Usability Testing -- Chapter 70. Hindsight 2020 -- Appendix.
The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence. But how do you make the most out of a team’s different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people’s needs? Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team’s chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production. You will: Define people’s real problems and needs Collaboratively create innovative ideas Validate product/feature ideas quickly and cheaply as a team Explore a lightweight introduction to the techniques of modern product development .
ISBN: 9781484282540
Standard No.: 10.1007/978-1-4842-8254-0doiSubjects--Topical Terms:
568089
Organization.
LC Class. No.: QA76.9.U83
Dewey Class. No.: 005.437
Mastering Collaboration in a Product Team = 70 Techniques to Help Teams Build Better Products /
LDR
:05043nam a22004215i 4500
001
1082158
003
DE-He213
005
20220916201848.0
007
cr nn 008mamaa
008
221228s2022 xxu| s |||| 0|eng d
020
$a
9781484282540
$9
978-1-4842-8254-0
024
7
$a
10.1007/978-1-4842-8254-0
$2
doi
035
$a
978-1-4842-8254-0
050
4
$a
QA76.9.U83
050
4
$a
QA76.9.H85
072
7
$a
UYZ
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
072
7
$a
UYZ
$2
thema
082
0 4
$a
005.437
$2
23
082
0 4
$a
004.019
$2
23
100
1
$a
Hampshire, Natasha.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1387723
245
1 0
$a
Mastering Collaboration in a Product Team
$h
[electronic resource] :
$b
70 Techniques to Help Teams Build Better Products /
$c
by Natasha Hampshire, Glaudia Califano, David Spinks.
250
$a
1st ed. 2022.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
XLI, 179 p. 73 illus., 72 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Chapter 1. How Long Has It Been -- Chapter 2: Feedback Bizarre -- Chapter 3. Crazy 8s -- Chapter 4. Interviews -- Chapter 5. Collect, Converge and Converse -- Chapter 6. Proto Personas -- Chapter 7. Declaring Assumptions -- Chapter 8. Product Life Cycle -- Chapter 9. Stick Your Nose In Your Competitor's Business -- Chapter 10. Worst Possible Ideas- Chapter 11. Journey Map -- Chapter 12. Put Your Different Thinking Hats On -- Chapter 13. Focus Groups -- Chapter 14. Evaluate Your Options -- Chapter 15. Hypotheses -- Chapter 16. Seen and Heard -- Chapter 17. Flows -- Chapter 18. Empathy Mapping -- Chapter 19. Heuristic Evaluation -- Chapter 20. 10 10 10 Rule -- Chapter 21. Knowing When to Stop -- Chapter 22. Tomorrow's Headline -- Chapter 23. Speaking the Same Language -- Chapter 24. Experience Based Road Mapping -- Chapter 25. Card Sorting -- Chapter 26. Service Blueprinting -- Chapter 27. Go and Do -- Chapter 28. Kano Model -- Chapter 29. Laddering Up -- Chapter 30. Pirate Metrics -- Chapter 31. Paper Prototyping -- Chapter 32. How Might We -- Chapter 33. Stakeholder Mapping -- Chapter 34. Vanishing Options -- Chapter 35. Guerrilla Testing -- Chapter 36. Tree Testing -- Chapter 37. Inclusive Thinking -- Chapter 38. Your Vision on a Box -- Chapter 39. See for Yourselves -- Chapter 40. A B Testing -- Chapter 41. Story Mapping -- Chapter 42. Creative Pause -- Chapter 43. You Had Me on the First Click -- Chapter 44. Dear Diary -- Chapter 45. Wire Frames -- Chapter 46. Trade-off Sliders -- Chapter 47. Reaction Card Method -- Chapter 48. Impact Mapping -- Chapter 49. Swarming -- Chapter 50. Keeping Your Ear to the Ground -- Chapter 51. Thinking with your Hands -- Chapter 52. Jobs to be Done -- Chapter 53. Information Radiators -- Chapter 54. Opportunity Scoring -- Chapter 55. Questioning with Curiosity -- Chapter 56. Buy a Feature -- Chapter 57. SCAMPER -- Chapter 58. Elevator Pitch -- Chapter 59. User Stories -- Chapter 60. User Driven Prototyping -- Chapter 61. Body Storming -- Chapter 62. World Cafe -- Chapter 63. Opportunity Solution Tree -- Chapter 64. Storyboarding -- Chapter 65. Door to the Future -- Chapter 66. Ecocycle -- Chapter 67. Wizard of Oz -- Chapter 68. Idea Journal -- Chapter 69. Usability Testing -- Chapter 70. Hindsight 2020 -- Appendix.
520
$a
The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence. But how do you make the most out of a team’s different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people’s needs? Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team’s chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production. You will: Define people’s real problems and needs Collaboratively create innovative ideas Validate product/feature ideas quickly and cheaply as a team Explore a lightweight introduction to the techniques of modern product development .
650
2 4
$a
Organization.
$3
568089
650
2 4
$a
Business Strategy and Leadership.
$3
1365930
650
2 4
$a
Team Coaching.
$3
1366561
650
2 4
$a
Media Design.
$3
669577
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
0
$a
Industrial organization.
$3
558299
650
0
$a
Leadership.
$3
562584
650
0
$a
Strategic planning.
$3
556511
650
0
$a
Employees—Coaching of.
$3
1256218
650
0
$a
Multimedia systems.
$3
555364
650
0
$a
Interactive multimedia.
$3
561218
650
0
$a
Human-computer interaction.
$3
555546
650
0
$a
User interfaces (Computer systems).
$3
1253526
700
1
$a
Spinks, David.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1361141
700
1
$a
Califano, Glaudia.
$e
author.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1361140
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484282533
776
0 8
$i
Printed edition:
$z
9781484282557
776
0 8
$i
Printed edition:
$z
9781484282564
856
4 0
$u
https://doi.org/10.1007/978-1-4842-8254-0
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login