語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Virtual and Augmented Reality (VR/AR) = Foundations and Methods of Extended Realities (XR) /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Virtual and Augmented Reality (VR/AR)/ edited by Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung.
其他題名:
Foundations and Methods of Extended Realities (XR) /
其他作者:
Jung, Bernhard.
面頁冊數:
X, 429 p. 1 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Digital and Analog Signal Processing. -
電子資源:
https://doi.org/10.1007/978-3-030-79062-2
ISBN:
9783030790622
Virtual and Augmented Reality (VR/AR) = Foundations and Methods of Extended Realities (XR) /
Virtual and Augmented Reality (VR/AR)
Foundations and Methods of Extended Realities (XR) /[electronic resource] :edited by Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung. - 1st ed. 2022. - X, 429 p. 1 illus.online resource.
1 R. Doerner et al., Introduction to Virtual and Augmented Reality -- 2 R. Doerner and F. Steinicke, Perceptual Aspects of VR -- 3 B. Jung and A. Vitzhum, Virtual Worlds -- 4 P. Grimm at al., VR/AR Input Devices and Tracking -- 5 W. Broll et al., VR/AR Output Devices -- 6 R. Doerner et al., Interaction in Virtual Worlds -- 7 M. Buhr et al., Real-time Aspects of VR Systems -- 8 W. Broll, Augmented Reality -- 9 R. Doerner et al., VR/AR Case Studies -- 10 W. Broll et al., Authoring of VR/AR Applications -- 11 R. Doerner, Mathematical Foundations of VR/AR.
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
ISBN: 9783030790622
Standard No.: 10.1007/978-3-030-79062-2doiSubjects--Topical Terms:
1366690
Digital and Analog Signal Processing.
LC Class. No.: TA1501-1820
Dewey Class. No.: 006
Virtual and Augmented Reality (VR/AR) = Foundations and Methods of Extended Realities (XR) /
LDR
:03642nam a22003975i 4500
001
1092513
003
DE-He213
005
20220112090301.0
007
cr nn 008mamaa
008
221228s2022 sz | s |||| 0|eng d
020
$a
9783030790622
$9
978-3-030-79062-2
024
7
$a
10.1007/978-3-030-79062-2
$2
doi
035
$a
978-3-030-79062-2
050
4
$a
TA1501-1820
050
4
$a
TA1634
072
7
$a
UYT
$2
bicssc
072
7
$a
COM016000
$2
bisacsh
072
7
$a
UYT
$2
thema
082
0 4
$a
006
$2
23
245
1 0
$a
Virtual and Augmented Reality (VR/AR)
$h
[electronic resource] :
$b
Foundations and Methods of Extended Realities (XR) /
$c
edited by Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung.
250
$a
1st ed. 2022.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2022.
300
$a
X, 429 p. 1 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
1 R. Doerner et al., Introduction to Virtual and Augmented Reality -- 2 R. Doerner and F. Steinicke, Perceptual Aspects of VR -- 3 B. Jung and A. Vitzhum, Virtual Worlds -- 4 P. Grimm at al., VR/AR Input Devices and Tracking -- 5 W. Broll et al., VR/AR Output Devices -- 6 R. Doerner et al., Interaction in Virtual Worlds -- 7 M. Buhr et al., Real-time Aspects of VR Systems -- 8 W. Broll, Augmented Reality -- 9 R. Doerner et al., VR/AR Case Studies -- 10 W. Broll et al., Authoring of VR/AR Applications -- 11 R. Doerner, Mathematical Foundations of VR/AR.
520
$a
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
650
2 4
$a
Digital and Analog Signal Processing.
$3
1366690
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
1 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
671334
650
0
$a
Signal processing.
$3
561459
650
0
$a
Human-computer interaction.
$3
555546
650
0
$a
User interfaces (Computer systems).
$3
1253526
650
0
$a
Computer vision.
$3
561800
650
0
$a
Image processing—Digital techniques.
$3
1365735
700
1
$a
Jung, Bernhard.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1302861
700
1
$a
Grimm, Paul.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1302860
700
1
$a
Broll, Wolfgang.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1302859
700
1
$a
Doerner, Ralf.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1400282
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030790615
776
0 8
$i
Printed edition:
$z
9783030790639
856
4 0
$u
https://doi.org/10.1007/978-3-030-79062-2
912
$a
ZDB-2-SCS
912
$a
ZDB-2-SXCS
950
$a
Computer Science (SpringerNature-11645)
950
$a
Computer Science (R0) (SpringerNature-43710)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入