語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Gaming as a Cultural Commons = Risks, Challenges, and Opportunities /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Gaming as a Cultural Commons/ edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura.
其他題名:
Risks, Challenges, and Opportunities /
其他作者:
Sugiura, Junkichi.
面頁冊數:
IX, 199 p. 1 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Political Science. -
電子資源:
https://doi.org/10.1007/978-981-19-0348-9
ISBN:
9789811903489
Gaming as a Cultural Commons = Risks, Challenges, and Opportunities /
Gaming as a Cultural Commons
Risks, Challenges, and Opportunities /[electronic resource] :edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura. - 1st ed. 2022. - IX, 199 p. 1 illus.online resource. - Translational Systems Sciences,282197-8840 ;. - Translational Systems Sciences,2.
Preface- Part 1 Culture in Gaming and Simulation -- Chapter 1: Gaming Simulation – Terminology and Fundamentals -- Chapter 2: Knowledge from the Great Ancestors: The “Cone of Ab-straction” – Revisiting a Key Concept through Interviews with Gaming Simulation Veterans -- Chapter 3 -- Board Game Immersion -- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming -- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society -- Part 2 Education -- Chapter 6: Case Example: KIKATOPIA Game – A Simulation Game on Diversity and Living together with Children as Co-designers -- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games -- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing -- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn? -- Part 3 Manipulation in Games -- Chapter 10: Subtle Manipulation in Games -- Chapter 11: Manipulation through Gamification and Gaming.
This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
ISBN: 9789811903489
Standard No.: 10.1007/978-981-19-0348-9doiSubjects--Topical Terms:
668850
Political Science.
LC Class. No.: HB139-141
Dewey Class. No.: 330.9
Gaming as a Cultural Commons = Risks, Challenges, and Opportunities /
LDR
:04292nam a22004095i 4500
001
1093232
003
DE-He213
005
20220423193739.0
007
cr nn 008mamaa
008
221228s2022 si | s |||| 0|eng d
020
$a
9789811903489
$9
978-981-19-0348-9
024
7
$a
10.1007/978-981-19-0348-9
$2
doi
035
$a
978-981-19-0348-9
050
4
$a
HB139-141
072
7
$a
KCA
$2
bicssc
072
7
$a
MAT011000
$2
bisacsh
072
7
$a
KCA
$2
thema
082
0 4
$a
330.9
$2
23
245
1 0
$a
Gaming as a Cultural Commons
$h
[electronic resource] :
$b
Risks, Challenges, and Opportunities /
$c
edited by Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura.
250
$a
1st ed. 2022.
264
1
$a
Singapore :
$b
Springer Nature Singapore :
$b
Imprint: Springer,
$c
2022.
300
$a
IX, 199 p. 1 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Translational Systems Sciences,
$x
2197-8840 ;
$v
28
505
0
$a
Preface- Part 1 Culture in Gaming and Simulation -- Chapter 1: Gaming Simulation – Terminology and Fundamentals -- Chapter 2: Knowledge from the Great Ancestors: The “Cone of Ab-straction” – Revisiting a Key Concept through Interviews with Gaming Simulation Veterans -- Chapter 3 -- Board Game Immersion -- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming -- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society -- Part 2 Education -- Chapter 6: Case Example: KIKATOPIA Game – A Simulation Game on Diversity and Living together with Children as Co-designers -- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games -- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing -- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn? -- Part 3 Manipulation in Games -- Chapter 10: Subtle Manipulation in Games -- Chapter 11: Manipulation through Gamification and Gaming.
520
$a
This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
650
2 4
$a
Political Science.
$3
668850
650
2 4
$a
Human Rights.
$3
883254
650
1 4
$a
Quantitative Economics.
$3
1366056
650
0
$a
Political science.
$3
558774
650
0
$a
Human rights.
$3
554782
650
0
$a
Management.
$3
558618
650
0
$a
Econometrics.
$3
556981
700
1
$a
Sugiura, Junkichi.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1401150
700
1
$a
Kriz, Willy Christian.
$e
editor.
$1
https://orcid.org/0000-0001-6491-0837
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1352746
700
1
$a
Kikkawa, Toshiko.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1401149
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9789811903472
776
0 8
$i
Printed edition:
$z
9789811903496
776
0 8
$i
Printed edition:
$z
9789811903502
830
0
$a
Translational Systems Sciences,
$x
2197-8832 ;
$v
2
$3
1264153
856
4 0
$u
https://doi.org/10.1007/978-981-19-0348-9
912
$a
ZDB-2-ECF
912
$a
ZDB-2-SXEF
950
$a
Economics and Finance (SpringerNature-41170)
950
$a
Economics and Finance (R0) (SpringerNature-43720)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入