語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Design Patterns in Modern C++20 = Reusable Approaches for Object-Oriented Software Design /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Design Patterns in Modern C++20/ by Dmitri Nesteruk.
其他題名:
Reusable Approaches for Object-Oriented Software Design /
作者:
Nesteruk, Dmitri.
面頁冊數:
XIV, 386 p. 11 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Programming Techniques. -
電子資源:
https://doi.org/10.1007/978-1-4842-7295-4
ISBN:
9781484272954
Design Patterns in Modern C++20 = Reusable Approaches for Object-Oriented Software Design /
Nesteruk, Dmitri.
Design Patterns in Modern C++20
Reusable Approaches for Object-Oriented Software Design /[electronic resource] :by Dmitri Nesteruk. - 2nd ed. 2022. - XIV, 386 p. 11 illus.online resource.
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Façade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor.
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
ISBN: 9781484272954
Standard No.: 10.1007/978-1-4842-7295-4doiSubjects--Topical Terms:
669781
Programming Techniques.
LC Class. No.: QA76.76.C65
Dewey Class. No.: 005.45
Design Patterns in Modern C++20 = Reusable Approaches for Object-Oriented Software Design /
LDR
:03012nam a22003975i 4500
001
1093330
003
DE-He213
005
20220512142316.0
007
cr nn 008mamaa
008
221228s2022 xxu| s |||| 0|eng d
020
$a
9781484272954
$9
978-1-4842-7295-4
024
7
$a
10.1007/978-1-4842-7295-4
$2
doi
035
$a
978-1-4842-7295-4
050
4
$a
QA76.76.C65
072
7
$a
UMC
$2
bicssc
072
7
$a
COM051010
$2
bisacsh
072
7
$a
UMC
$2
thema
082
0 4
$a
005.45
$2
23
100
1
$a
Nesteruk, Dmitri.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1204134
245
1 0
$a
Design Patterns in Modern C++20
$h
[electronic resource] :
$b
Reusable Approaches for Object-Oriented Software Design /
$c
by Dmitri Nesteruk.
250
$a
2nd ed. 2022.
264
1
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2022.
300
$a
XIV, 386 p. 11 illus.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Façade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor.
520
$a
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
650
2 4
$a
Programming Techniques.
$3
669781
650
2 4
$a
Software Engineering.
$3
669632
650
1 4
$a
Compilers and Interpreters.
$3
1365748
650
0
$a
Computer programming.
$3
527822
650
0
$a
Software engineering.
$3
562952
650
0
$a
Compilers (Computer programs).
$3
975050
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9781484272947
776
0 8
$i
Printed edition:
$z
9781484272961
776
0 8
$i
Printed edition:
$z
9781484283622
856
4 0
$u
https://doi.org/10.1007/978-1-4842-7295-4
912
$a
ZDB-2-CWD
912
$a
ZDB-2-SXPC
950
$a
Professional and Applied Computing (SpringerNature-12059)
950
$a
Professional and Applied Computing (R0) (SpringerNature-43716)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入