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Beginning iOS Game Center and GameKit = For iOS, tvOS, and MacOS /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Beginning iOS Game Center and GameKit/ by Kyle Richter, Beau G. Bolle.
其他題名:
For iOS, tvOS, and MacOS /
作者:
Richter, Kyle.
其他作者:
Bolle, Beau G.
面頁冊數:
XXIII, 301 p. 72 illus.online resource. :
Contained By:
Springer Nature eBook
標題:
Apple and iOS. -
電子資源:
https://doi.org/10.1007/978-1-4842-7756-0
ISBN:
9781484277560
Beginning iOS Game Center and GameKit = For iOS, tvOS, and MacOS /
Richter, Kyle.
Beginning iOS Game Center and GameKit
For iOS, tvOS, and MacOS /[electronic resource] :by Kyle Richter, Beau G. Bolle. - 2nd ed. 2022. - XXIII, 301 p. 72 illus.online resource.
Chapter 1: Getting Started with GameKit and Game Center -- Chapter 2: Game Center: Configuring and Getting Started -- Chapter 3: Leaderboards -- Chapter 4: Achievements -- Chapter 5: Matchmaking and Invitations -- Chapter 6: Network Design Overview -- Chapter 7: Exchanging Data -- Chapter 8: Turned-Based Gaming with Game Center -- Chapter 9: Voice Chat -- Chapter 10: In-App Purchase with StoreKit -- Chapter 11: Game Controllers.
Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! You will: Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system.
ISBN: 9781484277560
Standard No.: 10.1007/978-1-4842-7756-0doiSubjects--Topical Terms:
1115030
Apple and iOS.
LC Class. No.: QA76.8.M3
Dewey Class. No.: 005.268
Beginning iOS Game Center and GameKit = For iOS, tvOS, and MacOS /
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Chapter 1: Getting Started with GameKit and Game Center -- Chapter 2: Game Center: Configuring and Getting Started -- Chapter 3: Leaderboards -- Chapter 4: Achievements -- Chapter 5: Matchmaking and Invitations -- Chapter 6: Network Design Overview -- Chapter 7: Exchanging Data -- Chapter 8: Turned-Based Gaming with Game Center -- Chapter 9: Voice Chat -- Chapter 10: In-App Purchase with StoreKit -- Chapter 11: Game Controllers.
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