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The history of the GPU = steps to invention /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The history of the GPU/ by Jon Peddie.
Reminder of title:
steps to invention /
Author:
Peddie, Jon.
Published:
Cham :Springer International Publishing : : 2022.,
Description:
xxxi, 399 p. :ill., digital ; : 24 cm.;
Contained By:
Springer Nature eBook
Subject:
Graphics processing units - History. -
Online resource:
https://doi.org/10.1007/978-3-031-10968-3
ISBN:
9783031109683
The history of the GPU = steps to invention /
Peddie, Jon.
The history of the GPU
steps to invention /[electronic resource] :by Jon Peddie. - Cham :Springer International Publishing :2022. - xxxi, 399 p. :ill., digital ;24 cm.
1 Introduction -- 2 1980-1989, Graphics Controllers on Other Platforms -- 3 1980-1989, Graphics Controllers on PCs -- 4 1990-1995, Graphics Controllers on PCs -- 5 1990 to 1999 Graphics Controllers on Other Platform -- 6 1996-1999, Graphics Controllers on PCs -- 7 What is a GPU? -- Appendix A: Definitions -- Appendix B: Acronyms.
This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics-exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
ISBN: 9783031109683
Standard No.: 10.1007/978-3-031-10968-3doiSubjects--Topical Terms:
1407932
Graphics processing units
--History.
LC Class. No.: T385 / .P43 2022
Dewey Class. No.: 006.609
The history of the GPU = steps to invention /
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1 Introduction -- 2 1980-1989, Graphics Controllers on Other Platforms -- 3 1980-1989, Graphics Controllers on PCs -- 4 1990-1995, Graphics Controllers on PCs -- 5 1990 to 1999 Graphics Controllers on Other Platform -- 6 1996-1999, Graphics Controllers on PCs -- 7 What is a GPU? -- Appendix A: Definitions -- Appendix B: Acronyms.
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This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics-exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.
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