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Innovating with augmented reality = applications in education and industry /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Innovating with augmented reality/ edited by P. Kaliraj, T. Devi.
其他題名:
applications in education and industry /
其他作者:
Thirupathi, Devi.
出版者:
Boca Raton, FL :CRC Press, : 2022.,
面頁冊數:
1 online resource (xx, 188 p.)
附註:
"An Auerbach book."
標題:
Augmented reality - Industrial applications. -
電子資源:
https://www.taylorfrancis.com/books/9781003175896
ISBN:
9781003175896
Innovating with augmented reality = applications in education and industry /
Innovating with augmented reality
applications in education and industry /[electronic resource] :edited by P. Kaliraj, T. Devi. - 1st ed. - Boca Raton, FL :CRC Press,2022. - 1 online resource (xx, 188 p.)
"An Auerbach book."
Includes bibliographical references and index.
Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives and in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use in the teaching and learning process. The book also covers other applications areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tour, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book⁰́₉s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.
ISBN: 9781003175896Subjects--Topical Terms:
1220315
Augmented reality
--Industrial applications.
LC Class. No.: LB1044.87
Dewey Class. No.: 371.33468
Innovating with augmented reality = applications in education and industry /
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Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives and in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use in the teaching and learning process. The book also covers other applications areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product-customer interaction, restaurant entertainment, restaurant tour, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book⁰́₉s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.
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https://www.taylorfrancis.com/books/9781003175896
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