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Processing for Android = create mobile, sensor-aware, and XR applications using processing /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Processing for Android/ by Andrés Colubri.
其他題名:
create mobile, sensor-aware, and XR applications using processing /
作者:
Colubri, Andres.
出版者:
Berkeley, CA :Apress : : 2023.,
面頁冊數:
xxii, 407 p. :ill., digital ; : 24 cm.;
Contained By:
Springer Nature eBook
標題:
Computer Engineering and Networks. -
電子資源:
https://doi.org/10.1007/978-1-4842-9585-4
ISBN:
9781484295854
Processing for Android = create mobile, sensor-aware, and XR applications using processing /
Colubri, Andres.
Processing for Android
create mobile, sensor-aware, and XR applications using processing /[electronic resource] :by Andrés Colubri. - Second edition. - Berkeley, CA :Apress :2023. - xxii, 407 p. :ill., digital ;24 cm.
Introduction Part I: First steps with Processing for Android -- Chapter 1: Installing the Android Mode -- Chapter 2: The Processing Language -- Chapter 3: From Sketch to App Store -- Part II: Drawing and Interaction -- Chapter 4: Drawing Shapes, Images, and Text -- Chapter 5: Touchscreen Interaction -- Chapter 6: Live Wallpapers -- Part III: Sensors -- Chapter 7: Reading Sensor Data -- Chapter 8: Driving Graphics and Sound with Sensor Data -- Chapter 9: Geolocation -- Part IV: Wearables and Watch Faces -- Chapter 10: Wearable Devices -- Chapter 11: Visualizing Time -- Chapter 12: Visualizing Physical Activity -- Part V: 3D and Shaders -- Chapter 13: 3D in Processing -- Chapter 14: Lighting and Texturing -- Chapter 15: GLSL Shaders -- Part VI: Extended Reality: VR and AR -- Chapter 16: Basics of VR -- Chapter 17: Basics of AR -- Chapter 18: Interactive Experiences in XR -- Part VII Appendixes -- Appendix A: Gradle and Android Studio Integration -- Appendix B: Processing libraries for Android.
Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D, 3D, and Extended Reality (XR) It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables, and smartwatches) This updated edition walks you through the entire process of creating an app, from the initial idea to release of the final app via the Google Play App Store. Over the course of the book, you'll learn to write engaging apps driven by user interaction and sensor data. A comprehensive series of hands-on projects, ranging from simple sketches to more complex projects involving shaders, VR, and AR will give you the firsthand experience you need to begin developing your own projects. And once you have your Processing projects completed, you'll be able to upload them to the Google Play store to be shared with the world! You will: Write apps and live wallpapers for smartphones and tablets Design and implement interactive watch faces Create Extended Reality (VR/AR) experiences Incorporate GLSL shaders into your Processing apps Integrate Processing sketches into larger apps and Android Studio Learn how to write your own libraries to share with the community Export projects as completed apps ready to distribute through Google Play Store.
ISBN: 9781484295854
Standard No.: 10.1007/978-1-4842-9585-4doiSubjects--Uniform Titles:
Android (Electronic resource)
Subjects--Topical Terms:
1365733
Computer Engineering and Networks.
LC Class. No.: QA76.76.A65 / C65 2023
Dewey Class. No.: 005.13
Processing for Android = create mobile, sensor-aware, and XR applications using processing /
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Introduction Part I: First steps with Processing for Android -- Chapter 1: Installing the Android Mode -- Chapter 2: The Processing Language -- Chapter 3: From Sketch to App Store -- Part II: Drawing and Interaction -- Chapter 4: Drawing Shapes, Images, and Text -- Chapter 5: Touchscreen Interaction -- Chapter 6: Live Wallpapers -- Part III: Sensors -- Chapter 7: Reading Sensor Data -- Chapter 8: Driving Graphics and Sound with Sensor Data -- Chapter 9: Geolocation -- Part IV: Wearables and Watch Faces -- Chapter 10: Wearable Devices -- Chapter 11: Visualizing Time -- Chapter 12: Visualizing Physical Activity -- Part V: 3D and Shaders -- Chapter 13: 3D in Processing -- Chapter 14: Lighting and Texturing -- Chapter 15: GLSL Shaders -- Part VI: Extended Reality: VR and AR -- Chapter 16: Basics of VR -- Chapter 17: Basics of AR -- Chapter 18: Interactive Experiences in XR -- Part VII Appendixes -- Appendix A: Gradle and Android Studio Integration -- Appendix B: Processing libraries for Android.
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