語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Narrating locative media
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Narrating locative media/ by Vasileios N. Delioglanis.
作者:
Delioglanis, Vasileios N.
出版者:
Cham :Springer International Publishing : : 2023.,
面頁冊數:
xii, 317 p. :ill., digital ; : 24 cm.;
Contained By:
Springer Nature eBook
標題:
Popular Culture. -
電子資源:
https://doi.org/10.1007/978-3-031-27473-2
ISBN:
9783031274732
Narrating locative media
Delioglanis, Vasileios N.
Narrating locative media
[electronic resource] /by Vasileios N. Delioglanis. - Cham :Springer International Publishing :2023. - xii, 317 p. :ill., digital ;24 cm.
Part One: Theorizing Locative Media through William Gibson's Fiction -- Introduction: From Cyberpunk to Locative Media -- 1. Narrative Manifestations of Locative Media: Spook Country -- 2. From Locative Media to Ubiquitous Computing: The Peripheral -- Afterthought -- Part Two: E-Book and Audio Book Locative Experimentations -- Introduction: Sedentary and Experiential Locative Reading Practices -- 3. Rethinking the E-Book: The Case of The Silent History -- 4. Rethinking the Audio Book: The Case of Teri Rueb -- Afterthought -- Part Three Narrating Niantic Locative Games through Hypertextual Practices -- Introduction: Re-Visiting Locative Gameplay: Towards a Post-Hyperfiction Paradigm -- 5. From Abstract Locative Gaming to Locative Hypernarrativity: The Case of the Niantic Games -- 6. Reconciling Locative Gameplay and Hypernarrative Practices in Niantic Games.
This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres ⸺ print novels, fictional and non-fictional locative narratives, locative games, and audio texts ⸺ are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson's fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media.
ISBN: 9783031274732
Standard No.: 10.1007/978-3-031-27473-2doiSubjects--Topical Terms:
1115695
Popular Culture.
LC Class. No.: P96.N35 / D45 2023
Dewey Class. No.: 809.93356
Narrating locative media
LDR
:03001nam a2200349 a 4500
001
1117795
003
DE-He213
005
20231030051950.0
006
m d
007
cr nn 008maaau
008
240126s2023 sz s 0 eng d
020
$a
9783031274732
$q
(electronic bk.)
020
$a
9783031274725
$q
(paper)
024
7
$a
10.1007/978-3-031-27473-2
$2
doi
035
$a
978-3-031-27473-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
P96.N35
$b
D45 2023
072
7
$a
JFD
$2
bicssc
072
7
$a
GTC
$2
bicssc
072
7
$a
SOC052000
$2
bisacsh
072
7
$a
JBCT
$2
thema
072
7
$a
GTC
$2
thema
082
0 4
$a
809.93356
$2
23
090
$a
P96.N35
$b
D353 2023
100
1
$a
Delioglanis, Vasileios N.
$3
1431704
245
1 0
$a
Narrating locative media
$h
[electronic resource] /
$c
by Vasileios N. Delioglanis.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2023.
300
$a
xii, 317 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Part One: Theorizing Locative Media through William Gibson's Fiction -- Introduction: From Cyberpunk to Locative Media -- 1. Narrative Manifestations of Locative Media: Spook Country -- 2. From Locative Media to Ubiquitous Computing: The Peripheral -- Afterthought -- Part Two: E-Book and Audio Book Locative Experimentations -- Introduction: Sedentary and Experiential Locative Reading Practices -- 3. Rethinking the E-Book: The Case of The Silent History -- 4. Rethinking the Audio Book: The Case of Teri Rueb -- Afterthought -- Part Three Narrating Niantic Locative Games through Hypertextual Practices -- Introduction: Re-Visiting Locative Gameplay: Towards a Post-Hyperfiction Paradigm -- 5. From Abstract Locative Gaming to Locative Hypernarrativity: The Case of the Niantic Games -- 6. Reconciling Locative Gameplay and Hypernarrative Practices in Niantic Games.
520
$a
This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres ⸺ print novels, fictional and non-fictional locative narratives, locative games, and audio texts ⸺ are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson's fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media.
650
2 4
$a
Popular Culture.
$3
1115695
650
2 4
$a
Digital Humanities.
$3
1113776
650
2 4
$a
Narrative Text and Prose.
$3
1366501
650
1 4
$a
Media and Communication Theory.
$3
1366147
650
0
$a
Mass media and literature.
$3
1366196
650
0
$a
Location-based services.
$3
639574
650
0
$a
Literature and technology.
$3
564841
650
0
$a
Digital media.
$3
555702
650
0
$a
Narration (Rhetoric)
$3
558819
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-3-031-27473-2
950
$a
Literature, Cultural and Media Studies (SpringerNature-41173)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入