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AlphaGo simplified : = rule-based AI and deep learning in everyday games /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
AlphaGo simplified :/ Mark Liu.
其他題名:
rule-based AI and deep learning in everyday games /
作者:
Liu, Mark
出版者:
Boca Raton :CRC Press, : c2025.,
面頁冊數:
xxix, 377 p. :col. ill. ; : 26 cm.;
附註:
"A Chapman & Hall book."
標題:
Games - Rules. -
ISBN:
9781032722214
AlphaGo simplified : = rule-based AI and deep learning in everyday games /
Liu, Mark
AlphaGo simplified :
rule-based AI and deep learning in everyday games /Mark Liu. - 1st ed. - Boca Raton :CRC Press,c2025. - xxix, 377 p. :col. ill. ;26 cm.
"A Chapman & Hall book."
Includes bibliographical references (p. 367) and index.
"May 11, 1997, was a watershed moment in the history of artificial intelligence (AI): the IBM supercomputer chess engine, Deep Blue, beat the world Chess champion, Garry Kasparov. It was the first time a machine has triumphed over a human player in a Chess tournament. Fast forward 19 years to May 9, 2016, DeepMind's AlphaGo beat the world Go champion Lee Sedol. AI again stole the spotlight and generated a media frenzy. This time, a new type of AI algorithm, namely machine learning (ML) was the driving force behind the game strategies. What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains how traditional rule-based AI and ML work and how they can be implemented in everyday games such as Last Coin standing, Tic Tac Toe, or Connect Four. Game rules in these three games are easy to implement. As a result, readers will learn rule-based AI, deep reinforcement learning, and more importantly, how to combine the two to create powerful game strategies (the whole is indeed greater than the sum of its parts) without getting bogged down in complicated game rules. Implementing rule-based AI and ML in these three simple games is fast and not computationally costly. As a result, game strategies can be trained in a matter of minutes or hours without the need for GPU training or supercomputing facilities, witnessing AI achieve superhuman performance in these three games. More importantly, readers will master the ideas behind rule-based AI such as the MiniMax algorithm, alpha-beta pruning, and Monte Carlo Tree Search (MCTS) and combine them with state-of-the-art ML techniques such as convolutional neural networks and deep reinforcement learning and apply them their own business fields and solve real-world problems. Explaining principles from the ground up, this book is appealing to both the general readership and industry professionals who could benefit from learning rule-based AI and deep reinforcement learning, as well as students and course convenors of computer science and programming"--
ISBN: 9781032722214
LCCN: 2024008658Subjects--Topical Terms:
1450894
Games
--Rules.
LC Class. No.: GV1230 / .L58 2024
Dewey Class. No.: 794.8/3
AlphaGo simplified : = rule-based AI and deep learning in everyday games /
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