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Medical visualization and applications of technology.. Volume 2
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Medical visualization and applications of technology./ edited by Jenny Clancy, Matthieu Poyade.
其他作者:
Poyade, Matthieu.
出版者:
Cham :Springer Nature Switzerland : : 2024.,
面頁冊數:
xiii, 315 p. :ill. (chiefly col.), digital ; : 24 cm.;
Contained By:
Springer Nature eBook
標題:
Surgery. -
電子資源:
https://doi.org/10.1007/978-3-031-63463-5
ISBN:
9783031634635
Medical visualization and applications of technology.. Volume 2
Medical visualization and applications of technology.
Volume 2[electronic resource] /edited by Jenny Clancy, Matthieu Poyade. - Cham :Springer Nature Switzerland :2024. - xiii, 315 p. :ill. (chiefly col.), digital ;24 cm. - Biomedical visualization,v. 52731-6149 ;. - Biomedical visualization ;v. 3..
Part I. Extended Reality -- Chapter 1. ECG-in-AR: Enhancing Learner Comprehension of Cardiac Electrophysiology Using an Augmented Reality Mobile Application -- Chapter 2. Virtual Reality Surgical Simulation Model to Train Microsurgical Digit Revascularization and Replantation -- Chapter 3. MyoSITE: A Site-Specific Mixed Reality Educational Tool for Life Sciences -- Chapter 4. Creating an Intuitive Model for Translation of Preoperative Imaging to Intraoperative Visualisation in Paediatric Surgery: Leveraging Augmented Reality for Accurate Depth Perception and Inner Anatomy on Tablet AR Platform -- Chapter 5. Controllerless Control: A Review of Peripheral Technologies for VR Veterinary Spinal Tap Training -- Chapter 6. The Effectiveness of a 3D Virtual Reality Model of a Paediatric Abdominal Neuroblastoma for Surgical Planning and Junior Doctor Education -- Part II. 3D Animations -- Chapter 7. Vertebral Fractures and Juvenile Osteoporosis: Increasing Parent/Carer Awareness with an Interactive Application -- Chapter 8. Cerebral Magnetic Resonance Angiography (MRA) Learning: A Methodological Framework to Develop a Web-Based Interactive 3D Application for Indonesian Medical Education -- Part III. Serious Games -- Chapter 9. An Educational Game to Teach Immune Evasion of the Schistosome and Validation of Its Impact -- Chapter 10. MindMap: Developing and Evaluating a Novel Digital Revision Tool for Cranial Nerve Nuclei and Their Resulting Pathways.
This edited volume encompasses chapters on novel and innovative research in the applications of leading digital technologies in an accessible and engaging way. By utilising cutting edge and ever progressive technology in visualization, it will enhance our understanding and application in our everyday lives. This volume shows how we can use Extended Reality, 3D animations and serious games to benefit the learner, educator, clinician, patient, parent and carer. Visualization techniques like Virtual, Augmented and Mixed Reality and show how they can be utilised to improve training and understanding of anatomy, surgery, and clinical assessment. This is covered specifically for emergency practitioners in enhancing their understanding of ECG's for potential myocardial infarction by using augmented reality. From a translational medicine perspective and pre-operative pediatric surgical planning, the benefits of augmented reality are examined as to what might be found intra-operatively from imaging techniques. Educational applications of digital technologies using serious games and Extended Reality are examined. We show how Mixed Reality can aid understanding in cellular anatomy for our learners and researchers alike. We also show how serious games can have applications in diverse areas like parasite infections and neuroanatomy education and training. Finally, from a clinical perspective, the use of 3D animations and their applications is discussed for vertebral fractures and increasing parent/carer awareness through interactive applications. Also, the use of 3D animations in cerebral magnetic resonance angiography for global education highlights the great benefits of these tools and technologies. There is something for the researcher, clinician, educator, patient, and carer as we explore novel technologies. These are applied locally, nationally and globally as we advance our understanding of the world changing influence that digital technologies have on our day-to-day life.
ISBN: 9783031634635
Standard No.: 10.1007/978-3-031-63463-5doiSubjects--Topical Terms:
644132
Surgery.
LC Class. No.: R858
Dewey Class. No.: 610.285637
Medical visualization and applications of technology.. Volume 2
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Part I. Extended Reality -- Chapter 1. ECG-in-AR: Enhancing Learner Comprehension of Cardiac Electrophysiology Using an Augmented Reality Mobile Application -- Chapter 2. Virtual Reality Surgical Simulation Model to Train Microsurgical Digit Revascularization and Replantation -- Chapter 3. MyoSITE: A Site-Specific Mixed Reality Educational Tool for Life Sciences -- Chapter 4. Creating an Intuitive Model for Translation of Preoperative Imaging to Intraoperative Visualisation in Paediatric Surgery: Leveraging Augmented Reality for Accurate Depth Perception and Inner Anatomy on Tablet AR Platform -- Chapter 5. Controllerless Control: A Review of Peripheral Technologies for VR Veterinary Spinal Tap Training -- Chapter 6. The Effectiveness of a 3D Virtual Reality Model of a Paediatric Abdominal Neuroblastoma for Surgical Planning and Junior Doctor Education -- Part II. 3D Animations -- Chapter 7. Vertebral Fractures and Juvenile Osteoporosis: Increasing Parent/Carer Awareness with an Interactive Application -- Chapter 8. Cerebral Magnetic Resonance Angiography (MRA) Learning: A Methodological Framework to Develop a Web-Based Interactive 3D Application for Indonesian Medical Education -- Part III. Serious Games -- Chapter 9. An Educational Game to Teach Immune Evasion of the Schistosome and Validation of Its Impact -- Chapter 10. MindMap: Developing and Evaluating a Novel Digital Revision Tool for Cranial Nerve Nuclei and Their Resulting Pathways.
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