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AI for games
Record Type:
Language materials, printed : Monograph/item
Title/Author:
AI for games/ Ian Millington.
Author:
Millington, Ian.
Published:
Boca Raton, FL :CRC Press, : 2022.,
Description:
1 online resource.
Subject:
Video games - Programming. -
Online resource:
https://www.taylorfrancis.com/books/9781003124047
ISBN:
9781003124047
AI for games
Millington, Ian.
AI for games
[electronic resource] /Ian Millington. - 1st ed. - Boca Raton, FL :CRC Press,2022. - 1 online resource. - AI for everything series. - AI for everything series..
Includes bibliographical references and index.
What is AI? -- Model of game AI -- Algorithms and data structure -- Game AI -- Techniques -- Supporting technologies.
"Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)"--
ISBN: 9781003124047
LCCN: 2021027654Subjects--Topical Terms:
1070586
Video games
--Programming.
LC Class. No.: QA76.76.C672 / M549 2022
Dewey Class. No.: 794.8/1525
AI for games
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Ian Millington.
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1st ed.
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CRC Press,
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AI for everything series
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Includes bibliographical references and index.
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What is AI? -- Model of game AI -- Algorithms and data structure -- Game AI -- Techniques -- Supporting technologies.
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"Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)"--
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Programming.
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https://www.taylorfrancis.com/books/9781003124047
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