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Game development with GameMaker = a primer on game development and design /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Game development with GameMaker/ by Sebastiano M. Cossu.
其他題名:
a primer on game development and design /
作者:
Cossu, Sebastiano M.
出版者:
Berkeley, CA :Apress : : 2024.,
面頁冊數:
xx, 563 p. :ill., digital ; : 24 cm.;
Contained By:
Springer Nature eBook
標題:
Game Development. -
電子資源:
https://doi.org/10.1007/979-8-8688-0879-1
ISBN:
9798868808791
Game development with GameMaker = a primer on game development and design /
Cossu, Sebastiano M.
Game development with GameMaker
a primer on game development and design /[electronic resource] :by Sebastiano M. Cossu. - Second edition. - Berkeley, CA :Apress :2024. - xx, 563 p. :ill., digital ;24 cm.
Chapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. - Chapter 12: Metroidvania (Part 2)- Chapter 13: Extra: Artificial Intelligence -- Chapter 14: Designing Fun Games -- Chapter 15: What's Next?.
Create video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres.
ISBN: 9798868808791
Standard No.: 10.1007/979-8-8688-0879-1doiSubjects--Topical Terms:
1114505
Game Development.
LC Class. No.: QA76.76.C672 / C677 2024
Dewey Class. No.: 794.8151
Game development with GameMaker = a primer on game development and design /
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Chapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. - Chapter 12: Metroidvania (Part 2)- Chapter 13: Extra: Artificial Intelligence -- Chapter 14: Designing Fun Games -- Chapter 15: What's Next?.
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Create video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres.
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