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Designing Mixed-Initiative Video Games.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Designing Mixed-Initiative Video Games./
作者:
Yang, Daijin.
面頁冊數:
1 online resource (59 pages)
附註:
Source: Masters Abstracts International, Volume: 85-05.
Contained By:
Masters Abstracts International85-05.
標題:
Computer science. -
電子資源:
click for full text (PQDT)
ISBN:
9798380773911
Designing Mixed-Initiative Video Games.
Yang, Daijin.
Designing Mixed-Initiative Video Games.
- 1 online resource (59 pages)
Source: Masters Abstracts International, Volume: 85-05.
Thesis (M.S.)--Northeastern University, 2023.
Includes bibliographical references
The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always designed for content creators and have poor accessibility. To explore gamification of mixed-initiative co-creation and make human-AI interactions accessible and fun for players, I prototyped Snake Story, a mixed-initiative game where players can select AI-generated texts to write a story of a snake by playing a "Snake" like game. A controlled experiment was conducted to investigate the dynamics of player-AI interactions with and without the game component in the designed interface. As a result of a study with 11 players (n=11), I found that players utilized different strategies when playing with the two versions, game mechanics significantly affected the output stories, players' creative process, as well as role perceptions, and players with different backgrounds showed different preferences for the two versions. Based on these results, I further discussed considerations for mixed-initiative game design. This work aims to inspire the design of engaging co-creation experiences.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380773911Subjects--Topical Terms:
573171
Computer science.
Subjects--Index Terms:
Mixed-initiative gameIndex Terms--Genre/Form:
554714
Electronic books.
Designing Mixed-Initiative Video Games.
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The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always designed for content creators and have poor accessibility. To explore gamification of mixed-initiative co-creation and make human-AI interactions accessible and fun for players, I prototyped Snake Story, a mixed-initiative game where players can select AI-generated texts to write a story of a snake by playing a "Snake" like game. A controlled experiment was conducted to investigate the dynamics of player-AI interactions with and without the game component in the designed interface. As a result of a study with 11 players (n=11), I found that players utilized different strategies when playing with the two versions, game mechanics significantly affected the output stories, players' creative process, as well as role perceptions, and players with different backgrounds showed different preferences for the two versions. Based on these results, I further discussed considerations for mixed-initiative game design. This work aims to inspire the design of engaging co-creation experiences.
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