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Something's Coming - A VR Experience on Existential Dread.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Something's Coming - A VR Experience on Existential Dread./
作者:
Green, Anastasia.
面頁冊數:
1 online resource (42 pages)
附註:
Source: Masters Abstracts International, Volume: 84-12.
Contained By:
Masters Abstracts International84-12.
標題:
Computer science. -
電子資源:
click for full text (PQDT)
ISBN:
9798379618087
Something's Coming - A VR Experience on Existential Dread.
Green, Anastasia.
Something's Coming - A VR Experience on Existential Dread.
- 1 online resource (42 pages)
Source: Masters Abstracts International, Volume: 84-12.
Thesis (M.S.)--New York University Tandon School of Engineering, 2023.
Includes bibliographical references
Within the current economic climate, the younger generation is being forced to work long hours with little hope of it ever paying off. With the constant fear of impending doom hanging over their heads, it is nearly impossible to focus on working their tedious jobs at a time like this. This project is a Virtual Reality Art Game, which was created to satirize the absurdity of the situation that many working people find themselves in, and show how modern existential dread can impact our everyday lives. Virtual Reality is a relatively new medium, and thus has not yet been used to create very many compelling narratives and games, but this project has proved that Virtual Reality can be a medium for telling these stories and conveying complex themes.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798379618087Subjects--Topical Terms:
573171
Computer science.
Subjects--Index Terms:
ExistentialismIndex Terms--Genre/Form:
554714
Electronic books.
Something's Coming - A VR Experience on Existential Dread.
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Something's Coming - A VR Experience on Existential Dread.
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Source: Masters Abstracts International, Volume: 84-12.
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Advisor: Gannis, Carla.
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Includes bibliographical references
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Within the current economic climate, the younger generation is being forced to work long hours with little hope of it ever paying off. With the constant fear of impending doom hanging over their heads, it is nearly impossible to focus on working their tedious jobs at a time like this. This project is a Virtual Reality Art Game, which was created to satirize the absurdity of the situation that many working people find themselves in, and show how modern existential dread can impact our everyday lives. Virtual Reality is a relatively new medium, and thus has not yet been used to create very many compelling narratives and games, but this project has proved that Virtual Reality can be a medium for telling these stories and conveying complex themes.
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Ann Arbor, Mich. :
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Mode of access: World Wide Web
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click for full text (PQDT)
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