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Glitching Games Studies.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Glitching Games Studies./
作者:
Ravenbrook, Cassandra V.
面頁冊數:
1 online resource (84 pages)
附註:
Source: Masters Abstracts International, Volume: 85-02.
Contained By:
Masters Abstracts International85-02.
標題:
Mass communications. -
電子資源:
click for full text (PQDT)
ISBN:
9798380075268
Glitching Games Studies.
Ravenbrook, Cassandra V.
Glitching Games Studies.
- 1 online resource (84 pages)
Source: Masters Abstracts International, Volume: 85-02.
Thesis (M.S.)--University of California, Santa Cruz, 2023.
Includes bibliographical references
Glitch in video games has been studied as an intentional aesthetic element and as an unintentional breakage that produced new narrative possibilities. Glitch art theory has examined interaction with glitch as phenomenological, but the examination of glitch as a systemic aesthetic in video games has gone under-explored. This thesis proposes that the defining power of glitch, in both cases, arises from the ways it makes the otherwise invisible protocols of computing visible in both domains and finds that both glitch art production and transformative modes of videogame play-such as speedrunning and narrative reparative play-have the capacity to make this glitch materiality productive.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380075268Subjects--Topical Terms:
1335238
Mass communications.
Subjects--Index Terms:
Emergent storytellingIndex Terms--Genre/Form:
554714
Electronic books.
Glitching Games Studies.
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Includes bibliographical references
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Glitch in video games has been studied as an intentional aesthetic element and as an unintentional breakage that produced new narrative possibilities. Glitch art theory has examined interaction with glitch as phenomenological, but the examination of glitch as a systemic aesthetic in video games has gone under-explored. This thesis proposes that the defining power of glitch, in both cases, arises from the ways it makes the otherwise invisible protocols of computing visible in both domains and finds that both glitch art production and transformative modes of videogame play-such as speedrunning and narrative reparative play-have the capacity to make this glitch materiality productive.
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Mode of access: World Wide Web
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click for full text (PQDT)
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