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Game Infrastructure.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Game Infrastructure./
作者:
Kerich, Christopher.
面頁冊數:
1 online resource (148 pages)
附註:
Source: Dissertations Abstracts International, Volume: 85-04, Section: B.
Contained By:
Dissertations Abstracts International85-04B.
標題:
Computer engineering. -
電子資源:
click for full text (PQDT)
ISBN:
9798380602792
Game Infrastructure.
Kerich, Christopher.
Game Infrastructure.
- 1 online resource (148 pages)
Source: Dissertations Abstracts International, Volume: 85-04, Section: B.
Thesis (Ph.D.)--University of California, Santa Cruz, 2023.
Includes bibliographical references
The tools and paradigms used to create video games have long been understudied. These infrastructural technologies of games have powerful social and cultural impacts on players and the world but rarely see proper analysis. This dissertation takes these objects as the main object of inquiry and through historical research, close readings, and artistic production, seeks to pursue an anti-racist, anti-sexist, and anti-colonial understanding of these tools. In doing so, this dissertation shows that these tools are not politically neutral and carry with them a powerful influence that shapes and structures the world of video game play, pushing users in the direction of white entitlement.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380602792Subjects--Topical Terms:
569006
Computer engineering.
Subjects--Index Terms:
GamesIndex Terms--Genre/Form:
554714
Electronic books.
Game Infrastructure.
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Includes bibliographical references
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The tools and paradigms used to create video games have long been understudied. These infrastructural technologies of games have powerful social and cultural impacts on players and the world but rarely see proper analysis. This dissertation takes these objects as the main object of inquiry and through historical research, close readings, and artistic production, seeks to pursue an anti-racist, anti-sexist, and anti-colonial understanding of these tools. In doing so, this dissertation shows that these tools are not politically neutral and carry with them a powerful influence that shapes and structures the world of video game play, pushing users in the direction of white entitlement.
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