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Blockchain for Online Video Game Integrity.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Blockchain for Online Video Game Integrity./
作者:
Salire, Philip.
面頁冊數:
1 online resource (51 pages)
附註:
Source: Masters Abstracts International, Volume: 85-03.
Contained By:
Masters Abstracts International85-03.
標題:
Computer engineering. -
電子資源:
click for full text (PQDT)
ISBN:
9798380175661
Blockchain for Online Video Game Integrity.
Salire, Philip.
Blockchain for Online Video Game Integrity.
- 1 online resource (51 pages)
Source: Masters Abstracts International, Volume: 85-03.
Thesis (M.S.)--San Jose State University, 2023.
Includes bibliographical references
With the growing level competition in video games, especially with regards to competitively played video games known as "e-sports," many players are searching for methods of gaining competitive advantages. As such, there is growing demand in software exploits of video games that aim to provide players unfair competitive advantages. Colloquially, these software exploits are referred to as "cheats" or "hacks." Video game developers counteract these exploits by implementing "anti-cheat" technologies. Anti-cheats employ a myriad of complex methods across software, network, and hardware to detect and prevent cheats. They can be implemented both client-side and server-side with current research and implementations relying heavily client-side. This is an issue, however, as client-side implementations are open to inspection and alteration by malicious users looking to bypass the anti-cheat, who often succeed.Integrity of players' actions in online video games cannot be fully maintained with current client-side anti-cheat technologies. Blockchain, however, by design can ensure that integrity is maintained across an entire network. This project explores using blockchain as the core of a server-side anti-cheat implementation. With this method, each player is a member of the anti-cheat blockchain, ensuring integrity of player actions by validating player actions upon consensus.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380175661Subjects--Topical Terms:
569006
Computer engineering.
Subjects--Index Terms:
BlockchainIndex Terms--Genre/Form:
554714
Electronic books.
Blockchain for Online Video Game Integrity.
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With the growing level competition in video games, especially with regards to competitively played video games known as "e-sports," many players are searching for methods of gaining competitive advantages. As such, there is growing demand in software exploits of video games that aim to provide players unfair competitive advantages. Colloquially, these software exploits are referred to as "cheats" or "hacks." Video game developers counteract these exploits by implementing "anti-cheat" technologies. Anti-cheats employ a myriad of complex methods across software, network, and hardware to detect and prevent cheats. They can be implemented both client-side and server-side with current research and implementations relying heavily client-side. This is an issue, however, as client-side implementations are open to inspection and alteration by malicious users looking to bypass the anti-cheat, who often succeed.Integrity of players' actions in online video games cannot be fully maintained with current client-side anti-cheat technologies. Blockchain, however, by design can ensure that integrity is maintained across an entire network. This project explores using blockchain as the core of a server-side anti-cheat implementation. With this method, each player is a member of the anti-cheat blockchain, ensuring integrity of player actions by validating player actions upon consensus.
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