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Patterns and Psychology of Video Game Monetization.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Patterns and Psychology of Video Game Monetization./
作者:
Zachow, Alexai.
面頁冊數:
1 online resource (48 pages)
附註:
Source: Masters Abstracts International, Volume: 85-04.
Contained By:
Masters Abstracts International85-04.
標題:
Web studies. -
電子資源:
click for full text (PQDT)
ISBN:
9798380601696
Patterns and Psychology of Video Game Monetization.
Zachow, Alexai.
Patterns and Psychology of Video Game Monetization.
- 1 online resource (48 pages)
Source: Masters Abstracts International, Volume: 85-04.
Thesis (M.S.)--University of California, Santa Cruz, 2023.
Includes bibliographical references
This paper provides a pattern library of monetization methods that are common in games today, providing a resource for future designers and computational media, psychology, and business researchers to reference in their work. Such strategies as battle passes, loot boxes, premium currency, DLC, and subscriptions are discussed. The psychology, fairness, and narrative aspects of each strategy is examined in depth. The idea of games as a service is also examined as a framework for modern monetization models. A short history of games is also presented, to give background and context to the emergence of modern monetization models.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380601696Subjects--Topical Terms:
1148502
Web studies.
Subjects--Index Terms:
PatternsIndex Terms--Genre/Form:
554714
Electronic books.
Patterns and Psychology of Video Game Monetization.
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This paper provides a pattern library of monetization methods that are common in games today, providing a resource for future designers and computational media, psychology, and business researchers to reference in their work. Such strategies as battle passes, loot boxes, premium currency, DLC, and subscriptions are discussed. The psychology, fairness, and narrative aspects of each strategy is examined in depth. The idea of games as a service is also examined as a framework for modern monetization models. A short history of games is also presented, to give background and context to the emergence of modern monetization models.
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click for full text (PQDT)
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