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Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V./
作者:
White, Romel C.
面頁冊數:
1 online resource (45 pages)
附註:
Source: Masters Abstracts International, Volume: 85-06.
Contained By:
Masters Abstracts International85-06.
標題:
Behavioral sciences. -
電子資源:
click for full text (PQDT)
ISBN:
9798380878111
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
White, Romel C.
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
- 1 online resource (45 pages)
Source: Masters Abstracts International, Volume: 85-06.
Thesis (M.S.)--University of South Florida, 2023.
Includes bibliographical references
eSports is a newly rising field with rapidly increasing cultural validity. Despite the wide array of similarities between eSports and traditional sports, behavioral skill acquisition interventions have yet to be applied to video game skills. Feedback-based behavioral interventions in particular have been commonly used and implemented for effective skill acquisition for traditional sports. Although video feedback has been established as effective in conjunction with video modeling for traditional sports, further research is needed to validate its efficacy as a standalone intervention. In this study, the effects of video feedback were analyzed with three participants in a nonconcurrent multiple baseline across subjects design. Participants performed a specific in-game behavior (an anti-air attack) in a controlled match against the researcher, then viewed recordings of their performance and received positive and corrective feedback from the researchers. The generalization of the skill improvement was evaluated through the rate of successful skill implementation in ranked online matches. Results showed that the video feedback intervention improved performance over baseline for all participants.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380878111Subjects--Topical Terms:
1148596
Behavioral sciences.
Subjects--Index Terms:
Behavioral skills trainingIndex Terms--Genre/Form:
554714
Electronic books.
Evaluating Video Feedback to Improve eSports Performance in Street Fighter V.
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Source: Masters Abstracts International, Volume: 85-06.
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Advisor: Miltenberger, Raymond G.;Concepcion, Anthony.
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Includes bibliographical references
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eSports is a newly rising field with rapidly increasing cultural validity. Despite the wide array of similarities between eSports and traditional sports, behavioral skill acquisition interventions have yet to be applied to video game skills. Feedback-based behavioral interventions in particular have been commonly used and implemented for effective skill acquisition for traditional sports. Although video feedback has been established as effective in conjunction with video modeling for traditional sports, further research is needed to validate its efficacy as a standalone intervention. In this study, the effects of video feedback were analyzed with three participants in a nonconcurrent multiple baseline across subjects design. Participants performed a specific in-game behavior (an anti-air attack) in a controlled match against the researcher, then viewed recordings of their performance and received positive and corrective feedback from the researchers. The generalization of the skill improvement was evaluated through the rate of successful skill implementation in ranked online matches. Results showed that the video feedback intervention improved performance over baseline for all participants.
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