語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Circle Jump, a Novel Robotic Thumb Proprioception Assessment.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Circle Jump, a Novel Robotic Thumb Proprioception Assessment./
作者:
Garcia Fernandez, Luis.
面頁冊數:
1 online resource (69 pages)
附註:
Source: Masters Abstracts International, Volume: 85-11.
Contained By:
Masters Abstracts International85-11.
標題:
Robotics. -
電子資源:
click for full text (PQDT)
ISBN:
9798382733609
Circle Jump, a Novel Robotic Thumb Proprioception Assessment.
Garcia Fernandez, Luis.
Circle Jump, a Novel Robotic Thumb Proprioception Assessment.
- 1 online resource (69 pages)
Source: Masters Abstracts International, Volume: 85-11.
Thesis (M.S.)--University of California, Irvine, 2023.
Includes bibliographical references
Thumb movement is critical for human hand function and often impaired by stroke. Despite the importance of the thumb, there are few assessments for evaluating the sensory ability of the thumb. The primary objectives of this thesis were to 1) develop a novel robotic assessment of thumb proprioception; 2) validate the assessment with neurotypical participants, focusing on how assessment parameters affect the measurement; and 3) validate the assessment with individuals who have had a stroke across multiple testing sessions. The thumb proprioception assessment we developed centers on a simple video game, called the Circle Jump game, which we implemented with the FINGER rehabilitation robot. In Circle Jump, the robot moves the visually-hidden thumb in a circle, and participants are prompted to press a button when the thumb aligns with a target location presented on a screen, using only proprioceptive feedback to estimate the actual thumb position in comparison to the target location. Two experiments were conducted to assess thumb proprioception using this game. The first experiment involved 26 neurotypical participants who engaged in the Circle Jump task six times in a single session, experiencing variations in speed, direction, workspace size, and the employed finger (thumb or index). The second experiment included 17 stroke survivors who engaged in the task seven times over a 2-month training program to measure potential improvements over time. Within this 2-month period, they also trained finger and thumb proprioception using other robotic games 3 times per week for 3 weeks. For the unimpaired participants, workspace size had little effect on thumb proprioceptive accuracy. Playing Circle Jump at a higher speed or employing the index finger to play modestly decreased error. In contrast, the history of exposure to a direction of rotation had a major effect on proprioceptive accuracy. Specifically, proprioceptive error exhibited a large and transient increase when the rotation direction was reversed after prolonged training in the original direction, mirroring patterns of motor adaptation that have been observed for reaching movements under external force fields. A new proprioception learning model is presented to account for this novel form of sensory adaptation. In the case of stroke survivors, mean thumb proprioception errors were approximately double those for the neurotypical population. Errors remained stable across the seven assessment sessions, showing only a small, nonsignificant improvement over this time. We conclude that the Circle Jump assessment is a valuable new tool for quantifying thumb proprioception. With it, we uncovered a novel form of sensory adaptation, quantified the effect of stroke on thumb proprioception, and found that a 3-week course of robotic training does not significantly improve thumb proprioception.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798382733609Subjects--Topical Terms:
561941
Robotics.
Subjects--Index Terms:
Thumb proprioception assessment Index Terms--Genre/Form:
554714
Electronic books.
Circle Jump, a Novel Robotic Thumb Proprioception Assessment.
LDR
:04316ntm a22004337 4500
001
1148205
005
20240916070027.5
006
m o d
007
cr bn ---uuuuu
008
250605s2023 xx obm 000 0 eng d
020
$a
9798382733609
035
$a
(MiAaPQ)AAI30819674
035
$a
AAI30819674
040
$a
MiAaPQ
$b
eng
$c
MiAaPQ
$d
NTU
100
1
$a
Garcia Fernandez, Luis.
$3
1474128
245
1 0
$a
Circle Jump, a Novel Robotic Thumb Proprioception Assessment.
264
0
$c
2023
300
$a
1 online resource (69 pages)
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
500
$a
Source: Masters Abstracts International, Volume: 85-11.
500
$a
Advisor: Reinkensmeyer, David J.
502
$a
Thesis (M.S.)--University of California, Irvine, 2023.
504
$a
Includes bibliographical references
520
$a
Thumb movement is critical for human hand function and often impaired by stroke. Despite the importance of the thumb, there are few assessments for evaluating the sensory ability of the thumb. The primary objectives of this thesis were to 1) develop a novel robotic assessment of thumb proprioception; 2) validate the assessment with neurotypical participants, focusing on how assessment parameters affect the measurement; and 3) validate the assessment with individuals who have had a stroke across multiple testing sessions. The thumb proprioception assessment we developed centers on a simple video game, called the Circle Jump game, which we implemented with the FINGER rehabilitation robot. In Circle Jump, the robot moves the visually-hidden thumb in a circle, and participants are prompted to press a button when the thumb aligns with a target location presented on a screen, using only proprioceptive feedback to estimate the actual thumb position in comparison to the target location. Two experiments were conducted to assess thumb proprioception using this game. The first experiment involved 26 neurotypical participants who engaged in the Circle Jump task six times in a single session, experiencing variations in speed, direction, workspace size, and the employed finger (thumb or index). The second experiment included 17 stroke survivors who engaged in the task seven times over a 2-month training program to measure potential improvements over time. Within this 2-month period, they also trained finger and thumb proprioception using other robotic games 3 times per week for 3 weeks. For the unimpaired participants, workspace size had little effect on thumb proprioceptive accuracy. Playing Circle Jump at a higher speed or employing the index finger to play modestly decreased error. In contrast, the history of exposure to a direction of rotation had a major effect on proprioceptive accuracy. Specifically, proprioceptive error exhibited a large and transient increase when the rotation direction was reversed after prolonged training in the original direction, mirroring patterns of motor adaptation that have been observed for reaching movements under external force fields. A new proprioception learning model is presented to account for this novel form of sensory adaptation. In the case of stroke survivors, mean thumb proprioception errors were approximately double those for the neurotypical population. Errors remained stable across the seven assessment sessions, showing only a small, nonsignificant improvement over this time. We conclude that the Circle Jump assessment is a valuable new tool for quantifying thumb proprioception. With it, we uncovered a novel form of sensory adaptation, quantified the effect of stroke on thumb proprioception, and found that a 3-week course of robotic training does not significantly improve thumb proprioception.
533
$a
Electronic reproduction.
$b
Ann Arbor, Mich. :
$c
ProQuest,
$d
2024
538
$a
Mode of access: World Wide Web
650
4
$a
Robotics.
$3
561941
650
4
$a
Biomechanics.
$3
565307
650
4
$a
Bioinformatics.
$3
583857
650
4
$a
Mechanical engineering.
$3
557493
650
4
$a
Bioengineering.
$3
598252
653
$a
Thumb proprioception assessment
653
$a
Proprioception
653
$a
FINGER rehabilitation robot
653
$a
Robotic games
653
$a
Stroke survivors
653
$a
Thumb
655
7
$a
Electronic books.
$2
local
$3
554714
690
$a
0202
690
$a
0548
690
$a
0648
690
$a
0715
690
$a
0771
710
2
$a
University of California, Irvine.
$b
Mechanical and Aerospace Engineering.
$3
1180333
710
2
$a
ProQuest Information and Learning Co.
$3
1178819
773
0
$t
Masters Abstracts International
$g
85-11.
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30819674
$z
click for full text (PQDT)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入