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Queering the Cyborg in Cyberpunk Role-Playing Games.
紀錄類型:
書目-語言資料,手稿 : Monograph/item
正題名/作者:
Queering the Cyborg in Cyberpunk Role-Playing Games./
作者:
Oslund, Meg.
面頁冊數:
1 online resource (118 pages)
附註:
Source: Masters Abstracts International, Volume: 85-03.
Contained By:
Masters Abstracts International85-03.
標題:
LGBTQ studies. -
電子資源:
click for full text (PQDT)
ISBN:
9798380172684
Queering the Cyborg in Cyberpunk Role-Playing Games.
Oslund, Meg.
Queering the Cyborg in Cyberpunk Role-Playing Games.
- 1 online resource (118 pages)
Source: Masters Abstracts International, Volume: 85-03.
Thesis (M.A.)--The University of North Carolina at Greensboro, 2023.
Includes bibliographical references
This thesis seeks to understand how interactive representations of the science fiction staple, the cyborg, create possibilities for embodiment and queering. The cyborg is positioned as a theory by Donna J. Haraway to explore the expansive opportunities to surpass gender binaries by embracing technological adaptation to human forms. I push this concept further to determine how gender is perceived and performed in imagined sci-fi futures. My research focuses on the practice of embracing cyborgian technology through interactive play in role-playing games within the science fiction subgenre, cyberpunk. In examining the works, Cyberpunk Red (a table-top role-playing game) and Cyberpunk 2077 (a role-playing video game), I interrogate the potential for the cyborg to be queered through collaborative and interactive play. By delving into the history and structure of role-playing games along with the themes of the cyberpunk genre, I reflect on the queer potential that this media provides to players and audiences.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2024
Mode of access: World Wide Web
ISBN: 9798380172684Subjects--Topical Terms:
1179297
LGBTQ studies.
Subjects--Index Terms:
CyberpunkIndex Terms--Genre/Form:
554714
Electronic books.
Queering the Cyborg in Cyberpunk Role-Playing Games.
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Source: Masters Abstracts International, Volume: 85-03.
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Advisor: Stewart, Faye.
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This thesis seeks to understand how interactive representations of the science fiction staple, the cyborg, create possibilities for embodiment and queering. The cyborg is positioned as a theory by Donna J. Haraway to explore the expansive opportunities to surpass gender binaries by embracing technological adaptation to human forms. I push this concept further to determine how gender is perceived and performed in imagined sci-fi futures. My research focuses on the practice of embracing cyborgian technology through interactive play in role-playing games within the science fiction subgenre, cyberpunk. In examining the works, Cyberpunk Red (a table-top role-playing game) and Cyberpunk 2077 (a role-playing video game), I interrogate the potential for the cyborg to be queered through collaborative and interactive play. By delving into the history and structure of role-playing games along with the themes of the cyberpunk genre, I reflect on the queer potential that this media provides to players and audiences.
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click for full text (PQDT)
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