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GPU Pro2 = advanced rendering techniques /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
GPU Pro2/ edited by Wolfgang Engel.
Reminder of title:
advanced rendering techniques /
remainder title:
GPU Pro 2
other author:
Engel, Wolfgang F.
Published:
Natick, Mass. :AK Peters/CRC Press, : 2011.,
Description:
1 online resource (xvii, 480 p.) :ill. :
Subject:
Real-time data processing. -
Online resource:
https://www.taylorfrancis.com/books/9780429108488
ISBN:
9781439865606 (electronic bk.)
GPU Pro2 = advanced rendering techniques /
GPU Pro2
advanced rendering techniques /[electronic resource] :GPU Pro 2edited by Wolfgang Engel. - Natick, Mass. :AK Peters/CRC Press,2011. - 1 online resource (xvii, 480 p.) :ill.
Includes bibliographical references.
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
ISBN: 9781439865606 (electronic bk.)Subjects--Topical Terms:
568181
Real-time data processing.
Index Terms--Genre/Form:
554714
Electronic books.
LC Class. No.: T385 / .G6885 2011
Dewey Class. No.: 006.6
GPU Pro2 = advanced rendering techniques /
LDR
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9781439865606 (electronic bk.)
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1439865531 (electronic bk.)
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9781568817187 (hbk.)
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GPU Pro2
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[electronic resource] :
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advanced rendering techniques /
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edited by Wolfgang Engel.
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GPU Pro 2
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Natick, Mass. :
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AK Peters/CRC Press,
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2011.
300
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1 online resource (xvii, 480 p.) :
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ill.
504
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Includes bibliographical references.
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"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
$c
Provided by publisher.
588
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Description based on print version record.
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Real-time data processing.
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568181
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Computer graphics.
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Electronic books.
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Engel, Wolfgang F.
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https://www.taylorfrancis.com/books/9780429108488
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