語系:
繁體中文
English
說明(常見問題)
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Advanced technologies and the university of the future
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Advanced technologies and the university of the future/ edited by Eduardo Vendrell Vidal, Uriel R. Cukierman, Michael E. Auer.
其他作者:
Vendrell Vidal, Eduardo.
出版者:
Cham :Springer Nature Switzerland : : 2025.,
面頁冊數:
xiii, 510 p. :ill. (chiefly color), digital ; : 24 cm.;
Contained By:
Springer Nature eBook
標題:
Education, Higher - Technological innovations. -
電子資源:
https://doi.org/10.1007/978-3-031-71530-3
ISBN:
9783031715303
Advanced technologies and the university of the future
Advanced technologies and the university of the future
[electronic resource] /edited by Eduardo Vendrell Vidal, Uriel R. Cukierman, Michael E. Auer. - Cham :Springer Nature Switzerland :2025. - xiii, 510 p. :ill. (chiefly color), digital ;24 cm. - Lecture notes in networks and systems,v. 11402367-3389 ;. - Lecture notes in networks and systems ;v.1..
Breaking the Bottleneck: Generative AI as the Solution for XR Content Creation in Education -- Learning on Zoom as an AR Experience -- A science based environment for lexical language learning -- Adaptive AR- or VR-Neurofeedback for Individualized Learning Enhancement -- Development of an AI competence matrix for AI teaching at universities -- Implementing ethical considerations into AI supported student counselling:a case study -- The use of Artificial Intelligence applications to teach Ethics.
This book offers a comprehensive framework, compiling solutions and evidence from various sections that illustrate how technology can shape both the learning experience and the organizational structure of higher education institutions. The integration of technology in higher education, including advancements such as AI, large language models (LLMs), the metaverse, and gamification techniques, has sparked significant interest among academics and researchers. This technological evolution is not only influencing research and teaching but is also transforming universities at every level. The book envisions the university of the future, providing ideas to foster collaboration and enhance research. The full text is structured into 32 chapters organized into five sections, each exploring different technologies that can or have been applied in higher education. Extended Reality (XR): It includes the reality-virtuality continuum, which includes augmented reality (AR), mixed reality (MR), virtual reality (VR), haptic devices, and more recently the metaverse. Artificial Intelligence (AI): It includes everything related to the automated analysis of large volumes of information and its application in the form of learning analytics, adaptive learning and automatic learning (machine learning) and also chatbots, which have emerged into mainstream conversation due to the appearance of ChatGPT. Digital Transformation (DX): It is understood as the possibility of taking advantage of the available technologies to change the programs and the organization of teaching and learning. This subject also includes themes such as information security and privacy and open badges. Gamification: It refers to the incorporation of serious game elements, like point and reward systems, to tasks as incentives for people to participate. Emerging Technologies in Higher Education: It encompasses a comprehensive spectrum spanning research endeavors, application development, first-hand accounts, and detailed descriptions of educational tools.
ISBN: 9783031715303
Standard No.: 10.1007/978-3-031-71530-3doiSubjects--Topical Terms:
1172984
Education, Higher
--Technological innovations.
LC Class. No.: LB1028.3
Dewey Class. No.: 378
Advanced technologies and the university of the future
LDR
:03634nam a2200337 a 4500
001
1160444
003
DE-He213
005
20241216115239.0
006
m o d
007
cr nn 008maaau
008
251029s2025 sz s 0 eng d
020
$a
9783031715303
$q
(electronic bk.)
020
$a
9783031715297
$q
(paper)
024
7
$a
10.1007/978-3-031-71530-3
$2
doi
035
$a
978-3-031-71530-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1028.3
072
7
$a
JN
$2
bicssc
072
7
$a
EDU000000
$2
bisacsh
072
7
$a
JN
$2
thema
082
0 4
$a
378
$2
23
090
$a
LB1028.3
$b
.A244 2025
245
0 0
$a
Advanced technologies and the university of the future
$h
[electronic resource] /
$c
edited by Eduardo Vendrell Vidal, Uriel R. Cukierman, Michael E. Auer.
260
$a
Cham :
$c
2025.
$b
Springer Nature Switzerland :
$b
Imprint: Springer,
300
$a
xiii, 510 p. :
$b
ill. (chiefly color), digital ;
$c
24 cm.
490
1
$a
Lecture notes in networks and systems,
$x
2367-3389 ;
$v
v. 1140
505
0
$a
Breaking the Bottleneck: Generative AI as the Solution for XR Content Creation in Education -- Learning on Zoom as an AR Experience -- A science based environment for lexical language learning -- Adaptive AR- or VR-Neurofeedback for Individualized Learning Enhancement -- Development of an AI competence matrix for AI teaching at universities -- Implementing ethical considerations into AI supported student counselling:a case study -- The use of Artificial Intelligence applications to teach Ethics.
520
$a
This book offers a comprehensive framework, compiling solutions and evidence from various sections that illustrate how technology can shape both the learning experience and the organizational structure of higher education institutions. The integration of technology in higher education, including advancements such as AI, large language models (LLMs), the metaverse, and gamification techniques, has sparked significant interest among academics and researchers. This technological evolution is not only influencing research and teaching but is also transforming universities at every level. The book envisions the university of the future, providing ideas to foster collaboration and enhance research. The full text is structured into 32 chapters organized into five sections, each exploring different technologies that can or have been applied in higher education. Extended Reality (XR): It includes the reality-virtuality continuum, which includes augmented reality (AR), mixed reality (MR), virtual reality (VR), haptic devices, and more recently the metaverse. Artificial Intelligence (AI): It includes everything related to the automated analysis of large volumes of information and its application in the form of learning analytics, adaptive learning and automatic learning (machine learning) and also chatbots, which have emerged into mainstream conversation due to the appearance of ChatGPT. Digital Transformation (DX): It is understood as the possibility of taking advantage of the available technologies to change the programs and the organization of teaching and learning. This subject also includes themes such as information security and privacy and open badges. Gamification: It refers to the incorporation of serious game elements, like point and reward systems, to tasks as incentives for people to participate. Emerging Technologies in Higher Education: It encompasses a comprehensive spectrum spanning research endeavors, application development, first-hand accounts, and detailed descriptions of educational tools.
650
0
$a
Education, Higher
$x
Technological innovations.
$3
1172984
650
0
$a
Educational technology.
$3
556755
650
0
$a
Artificial intelligence
$x
Educational applications.
$3
559257
650
1 4
$a
Education.
$3
555912
650
2 4
$a
Computational Intelligence.
$3
768837
650
2 4
$a
Computers and Education.
$3
669806
650
2 4
$a
Research Methods in Education.
$3
1139862
700
1
$a
Vendrell Vidal, Eduardo.
$3
1487487
700
1
$a
Cukierman, Uriel R.
$3
1487488
700
1
$a
Auer, Michael E.
$3
1203659
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
830
0
$a
Lecture notes in networks and systems ;
$v
v.1.
$3
1107910
856
4 0
$u
https://doi.org/10.1007/978-3-031-71530-3
950
$a
Engineering (SpringerNature-11647)
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼[密碼必須為2種組合(英文和數字)及長度為10碼以上]
登入